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Master Hand
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===Super Smash Bros. Ultimate=== Master Hand returns as a boss in ''Super Smash Bros. Ultimate'', retaining much of his classic moveset. Unlike in previous entries, he is not always the final boss in Classic Mode. Depending on the fighter's route, players may face Master Hand, Crazy Hand, Ganon, Marx, or even a playable fighter as the final opponent. For the first time, Master Hand can now face in either direction, similar to Crazy Hand. In ''Adventure Mode: World of Light'', Master Hand plays a significant role. In the opening cutscene, [[Galeem]] summons an army of Master Hands before absorbing them. During gameplay, Master Hand occasionally appears on the map, destroying bridges to alter player progression. Near the end of the mode, Master Hand becomes a playable character in a battle against puppet fighters created by Galeem and [[Dharkon]] on the Battlefield form of Final Destination. Upon defeat, Master Hand collapses onto the stage instead of flying off, and the level restarts without triggering the typical ''World of Light'' game-over screen. In this battle, the "connect controller" and "move list" options are disabled in the pause menu. For the true ending, the original Master Hand and Crazy Hand create a massive rift in the sky, with Master Hand entering it. Master Hand also appears as an Ace-class Neutral-type primary spirit. This spirit, obtained by defeating him in ''World of Light'', provides three support slots and ranks among the game's most powerful spirits.
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