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Hatchiyack
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===Attacks/Techniques=== *'''Hate Energy Manipulation''' – Hatchiyack's primary ability, it can manipulate Hate Energy to perform various techniques. **'''Hate Energy Absorption''' – Hatchiyack possess the ability to absorb Hate Energy into itself. **'''Resurrection and Power Up''' – Hatchiyack can resurrect people as powerful Ghost Warriors through manipulating their hatred of the Saiyans. The resurrected warriors are also powered up compared to how they were in life. *'''Flight''' – The ability to fly with the use of ''ki''. *'''''Ki'' Blast''' – The most basic form of energy wave. *'''Full Power Energy Wave''' – Hatchiyack uses a green energy wave fired from the left hand. Used in ''Dragon Ball Z Side Story: Plan to Eradicate the Saiyans'' and ''Dragon Ball: Raging Blast 2''. *'''Energy Wave Combo''' – Hatchiyack repeatedly throws small energy balls one after another, creating lots of explosions. *'''Rapid Charge Counter''' – A counterattack used by Hatchiyack in the OVA ''Plan to Eradicate the Saiyans''. *'''Ultimate Blow''' – A physical attack used by Hatchiyack in the OVA ''Plan to Eradicate the Saiyans''. *'''Revenger Charge''' – One of Hatchiyack's supportive techniques. It is also one of his techniques in ''Saiyajin Zetsumetsu Keikaku'' and Hatchiyack's signature attack in ''Raging Blast 2''. *'''Revenger Cannon''' – Hatchiyack's most powerful technique. It is a green energy sphere fired after 15 seconds of Revenger Charge. **'''Super Revenger Cannon''' (超リベンジャーキャノン) – A more powerful version of the attack used by Hatchiyack in his Giant Form. **'''Full Charge Revenger Cannon''' (フルチャージリベンジャーカノン) – A more powerful version of the attack used by Super Hatchiyack in ''Dragon Ball Heroes''. **'''Final Revenger Cannon''' – A even more powerful version of the Revenger Cannon used by Baby Hatchiyack in ''Dragon Ball Heroes''. **'''Full Power Revenger Cannon''' (フルパワーリベンジャーカノン) - The most powerful version of the Revenger Cannon used by Super Grudge Amplification Hatchiyack in ''Super Dragon Ball Heroes''. *'''Cloning''' - Hatchiyack is able to multiply into many Hatchiyacks. Using a mirror, Goku is able to discover which is the real Hatchiyack and the illusions fade away. Hatchiyack is then easily dispatched by a Kamehameha attack, perhaps having lost power by creating the fake Hatchiyacks, similar to the Multi-Form technique. In ''Uchū-Hen'', he created eight copies and in ''Dragon Ball Heroes'', he can have four. *'''Exploding Wave''' – Used in ''Plan to Eradicate the Saiyans''. *'''Explosive Wave''' – Used in ''Raging Blast 2'', in his base form *'''Mind Break''' – A Card Action Ability utilizable by any of the Kings of Destruction in ''Dragon Ball Heroes''. The user fires a beam at their target that temporarily puts them under Babidi's Mind Control. *'''Aura of Enmity''' (憎しみのオーラ) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' that reduces the enemy team's Power Level by 50% during Round 1 of the battle. *'''Dark Aura''' (闇のオーラ) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' as a boss in the Baby Hatchiyack Saga that reduces the enemy team's HP recovery and Stamina recovery rates when he is a supporter. *'''Destron Gas''' (デストロンガス) - An ability used by Hatchiyack as a boss in the Hatchiyack Subjugation Mission that reduces the Stamina of all enemies at the end of each round. *'''Destron Gas Device''' (デストロンガス装置) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' as a boss in the Hatchiyack Saga that stops the enemy team from using Super Attacks. The effect is ended if his team takes over 2000 damage, or if the enemy team has the '''Destron Gas Antidote''' ability. *'''Energy Breaker''' (エナジーブレイカー) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' that reduces the enemy team's Hero Energy by 2 once when he wins a Charge Impact while attacking. *'''Fierce Blow''' (強烈な一撃) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' that greatly increases the Stamina damage dealt by his first attack. *'''Furious Charge''' (闘志爆発) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' as a boss in the Hatchiyack Saga that allows him to attack the enemy capable of dealing the most damage if his team wins the Power Level Battle Phase by at least 3000. *'''Hatred Amplifier''' (怨念増幅装置) - An ability used by Hatchiyack's various forms and Baby Hatchiyack in ''Dragon Ball Heroes'' that increases his Super Attack damage based on the damage taken by his team. *'''Iron Will (Team)''' (鉄の意志(チーム)) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' as a boss in the Rebellious Zamasu Saga that permanently protects his team from Stamina damage. *'''Killer Instinct''' (するどい殺気) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' that prevents the enemy team's Power Level from increasing based on their Power Level during Round 1 of the battle. *'''Power to Resist''' (対抗する力) - An ability used by Super Grudge Amplification Hatchiyack in ''Dragon Ball Heroes'' that increases his Power by 1500 per each enemy team Hero Energy at the end of Round 1 of the battle. *'''Rejuvenation (Team)''' (ハイテンション(チーム)) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' as a boss in the Hatchiyack Saga that fully restores the Stamina of his team at the start of each round. *'''Revenger Cannon''' (リベンジャーカノン) - An ability used by Hatchiyack as a boss in the Hatchiyack Subjugation Mission that maxes his Hero Energy after the Prep Phase of Round 3. *'''Supersonic Strike''' (電光石火の一撃) - An ability used by Hatchiyack in ''Dragon Ball Heroes'' that reduces the enemy team's Hero Energy by 1 at the end of Round 1 of the battle. *'''Tuffle Vengeance''' (ツフル人の復讐) - An ability used by Baby Hatchiyack in ''Dragon Ball Heroes'' that at the end of the Power Level Battle Phase, reduces the Stamina of the enemy attackers if he is an attacker, or multiplies the damage of allies with lower Power than himself by 1.5x if a supporter.
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