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==Powers and Statistics== <tabber> |-|Smash Bros.= '''[[Tiering System|Tier]]:''' '''High 6-A''' '''Powers and Abilities:'''{{#tag:tabber| {{!}}-{{!}}Master Hand=[[Superhuman Physical Characteristics]], [[Inorganic Physiology]] (Is merely a floating hand), [[Flight]], [[Teleportation]] and [[BFR]] (Can teleport around and can [https://youtu.be/no9BNWdE59w&t=1813s teleport others in Master Orders]), [[Energy Manipulation]] (Can [https://youtu.be/9dgXZN_lZME&t=91 create Lasers]), [[Elasticity]] (Can extend his finger), [[Creation]] (Of animate and inanimate objects. Created the Smash Bros. stages. Can also draw spikes on the field, create mirrors, throw rings, spiked spheres or spheres filled with ink and etc.), [[Duplication]] (Creates duplicates of Smash fighters for Horde battles, and an endless amount for Endless battles), [[Gravity Manipulation]] (Some of his attacks instantly "spike" the opponent), [[Power Bestowal]] (Can grant characters powers in Master Orders), [[Size Manipulation]] (Can create Giant and Tiny characters for Master Orders), [[Platform Creation]] (Can create Platforms for the players), [[Status Effect Inducement]] (Can Paralyze with Snapper, can [[Sleep Manipulation|put others to sleep]] with Applaud or Sleep Grab) Can create [[Ice Manipulation|Icy]] [[Air Manipulation|gusts of wind]], Can create [[Fire Manipulation|Balls of Fire]] and create [[Electricity Manipulation|Electricity]], [[Reality Warping]] and [[Law Manipulation]] (Can recreate stages and bend the rules of the game to his will), [[Vibration Manipulation]] (Can create shockwaves), [[Time Manipulation]] (Can make the match a slowed down or faster one, and can manipulate the time in Master Orders), [[Shapeshifting]], [[Spatial Manipulation]], [[Portal Creation]] (The wormhole in Final Destination is tied to him). [[Resistance]] to [[Spatial Manipulation]] (Can stand in Crazy Hand's Big Rip with literally no ill effects), potentially resistance to [[Ice Manipulation|Extreme Cold]] and [[Radiation Manipulation|Cosmic Radiation]] (Can fight in areas which seem to be in outer space) {{!}}-{{!}} Master Core=[[Size Manipulation]], [[Body Control]] and [[Shapeshifting]], [[Vibration Manipulation]] (Can create shockwaves which will [[Durability Negation|one shot anyone hit by the attack]]), Possibly [[Regeneration]] (Low-High; Can reform itself from shadow bits) {{!}}-{{!}} Master Giant=[[Explosion Manipulation]] (Can create explosions), [[Forcefield Creation|Shield]] [[Power Nullification|Negation]], [[Large Size]] (Type 1), [[Electricity Manipulation]] ([https://youtu.be/9dgXZN_lZME&t=370 Can create balls of electricity]), [[Vibration Manipulation]] (Can create shockwaves which can damage those near by, and those farther away will be pushed back) {{!}}-{{!}} Master Beast=[[Bodily Weaponry]] (Teeth and Claws), [[Body Control]] (Can create spikes), [[Electricity Manipulation]] ([https://youtu.be/9dgXZN_lZME&t=384 Can summon lightning]) {{!}}-{{!}} Master Edges=[[Forcefield Creation|Forcefield]] [[Power Nullification|Negation]] {{!}}-{{!}} Master Shadow=[[Power Mimicry]] (Can mimic the other fighter's abilities, equipment, or status effects from character customization), [[Forcefield Creation]] (Can create shields like normal fighters) {{!}}-{{!}} Master Fortress=[[Large Size]] (At least Type 2), [[Creation]] (Created Shadow Enemies inside the fortress), [[Acid Manipulation]] (It's waters are acidic), [[Energy Manipulation]]]] (It's enemies, like Lethinium and Plasma Wisp are able to project energy beams and blasts against the player), [[Weapon Creation]] (Can create shadow weapons for the Stalfos inside the Fortress) {{!}}-{{!}} }} '''[[Attack Potency]]:''' '''Multi-Continent level''' (The final boss of many modes for members of the cast [like [[Captain Falcon]]]; he can be defeated by them, but while keeping hidden his full power<ref>His trophy description in ''Super Smash Bros. Brawl''</ref>. Easily defeated many clones of members of the cast. More powerful when losing control as Master Core, which causes [[Crazy Hand]] to be thrown away, defeated) '''[[Speed]]:''' '''Massively FTL+''' (Comparable to members of the cast like Captain Falcon) '''[[Lifting Strength]]:''' '''Class M''' (Superior to King Dedede, '''higher''' (Can easily lift the entirety of Final Destination before tossing it back down) '''[[Striking Strength]]:''' '''Multi-Continent level''' (Consistently able to send enemies flying with the flick of a finger) '''[[Durability]]:''' '''Multi-Continent level''' (Can survive many attacks from the cast before being defeated and blowing up, if while keeping hidden his full power<ref>His trophy description in ''Super Smash Bros. Brawl''</ref>. Can easily collide with Crazy Hand) '''[[Stamina]]:''' '''Superhuman''' '''[[Range]]:''' '''Extended Melee Range''' physically, '''Hundreds of Meters''' with projectiles, '''Unknown''' with creation/reality warping and BFR (Could BFR people to different stages and arenas, as well as create various things in Smash, but his extent is unknown) '''[[Standard Equipment]]:''' None notable '''[[Intelligence]]:''' '''Unknown''' '''Weaknesses:''' Master Hand seems to often hold back the full extent of its power. As Master Core his degree of sentience is unknown }} |-|Kirby= '''[[Tiering System|Tier]]:''' '''High 6-A''' '''Powers and Abilities:''' [[Superhuman Physical Characteristics]], [[Self-Sustenance]] (Type 1), [[Flight]], Self-[[Size Manipulation]] & [[Breaking the Fourth Wall|4th Wall Awareness]] (A smaller version of him attempts to wake up Kirby within game overs. This character is referred to as "Master Hand" in the files of the games. Shrank to help out Kirbys in ''Dream Buffet''), [[Magic]], [[Energy Manipulation]], [[Intangibility]], [[Martial Arts|Combat skills]], [[Fire Manipulation]], [[Summoning]] (Can summon [https://youtu.be/0up-sBFNEZU?t=124 the Warp Star] and [https://youtu.be/0up-sBFNEZU?t=402 a blanket]), [[Transmutation]] ([https://youtu.be/0up-sBFNEZU?t=221 Can turn Kirby's sleeping cap into a party popper], [https://youtu.be/0up-sBFNEZU?t=410 as shown twice]), [[Toon Force]] ([https://youtu.be/0up-sBFNEZU?t=101 Can pull a rope to have a miniature version of Popstar fall down on someone]), can [https://youtu.be/0up-sBFNEZU?t=50 survive] [https://youtu.be/0up-sBFNEZU?t=319 being] [https://youtu.be/0up-sBFNEZU?t=454 inhaled] [https://youtu.be/0up-sBFNEZU?t=493 by] [https://youtu.be/0up-sBFNEZU?t=568 Kirby as shown] [https://youtu.be/-K3zRdlVTuw?t=54 numerous times] '''[[Attack Potency]]:''' '''Multi-Continent level''' (He and Crazy Hand are fought as a boss in ''Amazing Mirror'' after [[Kracko]], doing better than other bosses in that game, except [[Dark Meta Knight]]) '''[[Speed]]:''' '''Relativistic+''' Combat Speed (He and Crazy Hand are fought as a boss after [[Kracko]]) '''[[Lifting Strength]]:''' '''Unknown''' '''[[Striking Strength]]:''' '''Multi-Continent level''' ([https://youtu.be/0up-sBFNEZU?t=19 Can launch a weakened Kirby with a flick]) '''[[Durability]]:''' '''Multi-Continent level''' '''[[Stamina]]:''' Average '''[[Range]]:''' Unknown '''[[Standard Equipment]]:''' A handkerchief and blanket '''[[Intelligence]]:''' Average. It appears he seems to know many combat tactics and techniques. '''Weaknesses:''' None notable </tabber> '''Notable Attacks/Techniques'''<tabber> |-|Master Hand= *'''Big Swipe:''' Swipes self quickly. *'''Dual Poke:''' Pokes the air twice, having more power the second time. *'''Finger Bullet:''' Fires one to three bullets from his fingers. *'''Finger Drill:''' Flies into the opponent and spins around like a drill to attack. *'''Finger Walk:''' Walks to an enemy and flicks them. Has fire involved in some cases. *'''Floor Sweep:''' Sweeps across length of the area. *'''Flying Punch:''' Flies in from behind to punch. *'''Flying Slap:''' Flies in from behind to slap. *'''Jetstream:''' Flies behind, then rockets forward like a jet. *'''Power Punch:''' Punches the opponent with electricity. *'''Side Punch:''' Flies from side to side in a punch. *'''Laser Nail:''' Shoots several lasers downward. *'''Reverse Throw:''' Grabs the opponent and throws them backwards. *'''Squeeze:''' Squeezes the opponent. *'''Tri-Poke:''' Pokes the air thrice, having more power the third time. *'''Vertical Throw:''' Throws the opponent downwards with extreme force. *'''Fake-Out Slap:''' Pretends to punch, but actually slaps. *'''Fireball Blitz:''' Squeezes and destroys a large fireball, causing smaller fireballs to fly. *'''Icy Wind:''' Spins around, creating a powerful wind with freezing ice cubes. *'''Platform Dealer:''' Throws several platforms that rise upward. *'''Sleeper Grab:''' Squeezes the opponent to sleep. *'''Snapper:''' Snaps, stunning the opponent if they are on the ground. *'''Toss Grab:''' Throws the opponent to the side. |-|Master Core={{#tag:tabber| {{!}}-{{!}}Master Giant= * Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge into its chest. If the player is grabbed by a glowing hand, they will be consumed by the 'head', taking damage and ending with a downwards launch * Moves its arm quickly across the screen horizontally. The movement itself does nothing, but a second later a horizontal slash will appear across the stage, dealing damage. The slash can penetrate through shields. * Creates six electric orbs that fly around the top part of the screen. Master Giant will then pick up the entire stage and lift it to the level of the orbs, before dropping it back down. This attack can be avoided by jumping off the stage, then jumping back on once it is dropped back down. If the player was just KO'd by one of Master Core's previous attacks and is in the middle of respawning, the act of Master Core lifting the stage can cause the player to be trapped underneath it and be KO'd a second time. * Master Giant's head will split apart, creating a vacuum effect around it. During this move, large electric orbs will travel across the stage horizontally. If the player is caught by the head or an electric orb, they will be 'swallowed', taking damage then being launched downward in the same manner as the 'arms' attack. The electric orbs can be avoided by perfect shielding or dodging/rolling, though it's the safest to stay away from them until Master Giant ends the attack. * Master Giant's head will transform, then attempt to headbutt the player. If this attack lands, the player will be buried. After the headbutt, 4 orbs are created in random locations, detonating after a delay and creating a cross-shaped explosion in the shape of the Smash logo. The explosions deals huge damage if more than one hits. * Master Giant will scream, creating a massive shockwave that pushes players away from the center of the stage, potentially knocking them off. Players are pushed much farther if they are in the air. The player gets hit, causing damage, if the player is very close; however, the player will not be pushed far toward the edge of the stage. Ignores Counter attacks. {{!}}-{{!}}Master Beast= Master Beast has the following attacks: * Jumps into the background area, then dives back with a biting attack at the player, similarly to Master Hand's background punch and plane attacks. Like those attacks, it can be avoided by jumping, though the animation is quicker so the player has less reaction time. This move may be Master Beast's strongest attack in terms of KOing power, and it also deals extreme shield damage. * Leaps high off the screen, then comes back down with a body slam. It will land on either edge of the stage, causing the whole stage to briefly tilt downwards sharply in that direction. It can also spike the player downwards if they get hit by it falling while in the air. * Spawns spikes on its back, then a trail of shadows will crawl across the ground. When its horizontal position matches the player's or if it reaches the corner, spikes will spawn at that location, dealing damage. * Emanates lightning around itself, similar to Pikachu's down special. {{!}}-{{!}}Master Edges= Master Edges has the following attacks: * Emits a brief flash of light, then performs a single large simultaneous slash with all 5 blades. Hits at a semi-spike angle that is dangerous to fighters with weak horizontal recoveries, but also deals enough knockback to KO if the player has more than 70%-80% damage. * Launches four small spinning projectiles, two at a time, which home back to the swords. These projectiles hit once and disappear, and can be absorbed with moves such as PSI Magnet and Oil Panic, or reflected with moves such as Cape and Reflector. ** An alternate attack causes the swords to launch two larger projectiles one at a time instead. This version deals multiple hits, cannot be absorbed, and wears through shields instead of disappearing on block. * The swords space themselves to surround the whole stage. The four smaller swords will slash across the stage in a set pattern, then after a brief pause, the large sword will track the player and slam downward. The large sword deals significant knockback. Can be dodged by sidestepping or airdodging with the timing of each swing, but getting hit will likely (though it can still be airdodged if timed correctly) trap the player in the rest of the combo, including the final hit. * All five swords 'ready' themselves and briefly follow the player before unleashing a flurry of slashes, ending with a very wide slash that has a large vertical radius. The initial flurry deals little damage, but serves to trap the player so that they cannot avoid the last slash, which is a semi-spike. Can be avoided by quickly moving behind the swords just before it initiates the attack. A full shield can block the entire attack, but the shield will be broken on the final slash; this can be avoided at the last second by dodging out of the shield. {{!}}-{{!}}Master Core= *'''Self-Destruct:''' If the Core has not been destroyed after 45 seconds, it will begin to rise to the center of the screen, then charge up and unleash five red waves, similar to Tabuu's off wave attack. Being hit by any of the waves will OHKO the opponent. The core can still be attacked while floating during this time; if it is, it will stop releasing waves and giving the opponent some time to KO it. However, if it isn't attacked for a short period of time, it will unleash them again. After all five waves, the Core will self-destruct. The attack can be dodged via precise rolls and dodges }} </tabber>
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