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Android 16
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=== Attacks/Techniques === * '''Goku Termination Program''' - Android 16 was originally programmed by Dr. Gero to kill Goku. The program contains information on Goku such as his address, fighting style, and techniques. The program causes Android 16 to be cold towards Goku during the Cell Games though he refrained from trying to kill him due to the threat posed by Cell. Named in ''World Mission'', it appears as one of Android 16's Abilities. At the start of battle, 5x his own PWR if Goku or Goku (GT) is on enemy team. However when he was reconstructed by Android 21 he lacked his original program to terminate Goku (either omitted by 21 or lost when Cell destroyed his body leaving only his memory intact). * '''Bear Hug''' – A torture hold used against Perfect Cell. * '''Power Radar''' – A scouter-like device embedded within the android's eyes (sensors) that can detect energy level and location. Unlike the regular scouters, however, it does not explode upon encountering too high a power level (as far as it is shown in the series). Alternatively, it could be that the power sensors that Gero built simply have a much higher threshold for power sensing, not necessarily that their measurements cannot hit a limit. In ''Dragon Ball FighterZ'', it is revealed by Android 16 that his Power Radar is unable to detect Godly ki as he is unable to read Goku's power level in his Super Saiyan Blue form. * '''Eye Beam''' – A synthetic form of Eye Laser. Android 16 used this attack against Cell. Also used in the ''Butōden'' series and as one of his Super Skills in ''Xenoverse 2''. * '''Hell's Flash''' – Android 16 lifts his opponent and tosses them to the ground, then he removes his hands, revealing two built-in cannons, and charges up energy before shouting "Hell Flash!!" to release a powerful beam of energy that scorches the opponent. Android 16 used Hell's Flash against Imperfect Cell, attempting to kill him before he could absorb Androids 17 and 18. ** '''Full Power Hell Flash''' - A full powered version of Hell's Flash fired at maximum output. One of Android 16's Special Moves in ''Dragon Ball Fusions''. Also appears as on of Android 16 and the reconstructed 16's meteor attacks in ''Dragon Ball FighterZ'' under the name '''Hell Flash Maximum Output'''. * '''Machine Impact''' – A dashing shoulder block attack that Android 16 used against Cell. * '''Pump Up''' – A power-up move that Android 16 used in ''Raging Blast''. * '''Rocket Punch''' – A technique where Android 16 launches one of his arms or fists at his opponent in the manner of a rocket, and then it explodes on colliding with someone or something. * '''Self Destruct Device''' – Originally intended to be used against Goku, a self-destruct device implanted within Android 16 can incite arguably his most powerful technique. In an act of suicide, Android 16 sneaks behind his opponent, grabbing them and then detonating the bomb inside his chest. Android 16 tries using the self-destruct device against Perfect Cell but fails due to the unforeseen removal of the bomb by Bulma and her father, Dr. Brief, who were very surprised to find that such a powerful bomb had been embedded inside. It is his Ultimate Blast in the ''Budokai Tenkaichi'' series. Named '''The Final Power that shouldn't be used''' in ''Dragon Ball FighterZ''. ** '''False Self Destruction''' - Android 16 unintentionally utilized this ability on Cell due to not being aware of the device's removal (see above). He glows blue when preparing to self-destruct, only to prematurely stop. * '''Super-Power Direct Attack''' – A dashing punch used in the ''Butōden'' series. * '''Hyper Cannon''' – Android 16 fires three consecutive Ki Blasts at the opponent. Used in the ''Butōden'' series. * '''Kiai''' – Used in the ''Butōden'' series. * '''Mega Energy Bomb''' – An energy sphere fired from one hand. It is one of his super attacks in the ''Butōden'' series. * '''Hell's Beam''' – A version of the Hell's Flash where he only fires the energy blast. It is one of his ultimates in ''Dragon Ball Z: Ultimate Battle 22'' and ''Dragon Ball Z: Burst Limit''. ** '''Meteo Hell Flash Combo''' – The name of the version where he uses both the rush and the energy blast parts of the technique. It is his Meteor Attack in ''Ultimate Battle 22''. * '''Killing Neck Throw''' – Android 16 grabs the opponent's head and swings them over his head before violently smashing them to the ground. Used in the ''Budokai'' series. * '''Finishing SplashSkill''' – A High Speed Rush used in the ''Budokai'' series. * '''Devil Crush''' – Android 16 kicks the opponent up in the air, then he delivers a hook punch, an uppercut, and finally a powerful kick that sends the opponent crashing down to the ground. Used in the ''Budokai'' series. * '''Explosive Wave''' – Android 16 used this attack in the ''Budokai Tenkaichi'' series and in ''Dragon Ball: Raging Blast''. He creates a weak burst of energy, with himself serving as the nexus, for minor protection. * '''Hell Spiral''' – A team attack used by Android 16, Android 17 and Android 18 in ''Dragon Ball Z: Supersonic Warriors 2''. * '''Evolution Buster''' – Android 16 grabs his opponent and performs a spinning piledriver. Used in ''Super Dragon Ball Z''. * '''Gigantic Press''' – Android 16 lays down in mid-air, diving downward to land on and crush his opponent. Used in ''Super Dragon Ball Z'', this attack is not to be confused with Broly's Gigantic Press. * '''Cyborg Guard''' – Android 16's most basic defensive move, where he raises his arms up in defense. Named on a card in ''Dragon Ball Z: Battle of Z''. * '''Super Rocket Punch''' - A stronger version of Rocket Punch used by Android 16 as one of his Special Moves in ''Dragon Ball Fusions''.
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