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Crazy Hand
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== Biography == === Super Smash Bros. Melee === In ''Super Smash Bros. Melee'', Crazy Hand can be encountered alongside Master Hand on Final Destination during Classic Mode, but only under specific conditions. The player must be playing on Normal difficulty or higher and reduce Master Hand's HP by half within 5 minutes and 50 seconds. If done correctly, Crazy Hand will join the battle, with his difficulty level matching the original difficulty set for Master Hand. However, if the player loses and chooses to continue, Crazy Hand will not reappear in the rematch. Successfully defeating Crazy Hand in Classic Mode rewards the player with 80,000 points, a requirement for unlocking the Diskun trophy. Crazy Hand also appears in Event Match 50: "Final Destination Match," where he and Master Hand are both present from the start of the battle. === Super Smash Bros. Brawl === In ''Super Smash Bros. Brawl'', Crazy Hand returns in Classic Mode with similar conditions to his ''Melee'' appearance. To face him, the player must reach Final Destination within nine minutes on Hard difficulty or higher. Unlike in ''Melee'', Crazy Hand appears immediately at the start of the battle alongside Master Hand, rather than waiting for Master Hand's HP to drop to a specific threshold. Crazy Hand is also a boss in Boss Battles Mode, where he is fought independently of Master Hand. This mode marks the only instance where Crazy Hand appears alone. Interestingly, Crazy Hand is the only boss in ''Brawl'' not required to unlock Boss Battles Mode, as he does not appear in ''The Subspace Emissary''. Despite this, his trophy mistakenly appears under ''The Subspace Emissary'' section. === Super Smash Bros. for Nintendo 3DS === In ''Super Smash Bros. for Nintendo 3DS'', Crazy Hand once again appears as a final boss in Classic Mode, alongside Master Hand. Unlike previous games, Crazy Hand’s appearance depends on the intensity level and player choices. At intensity 3.0 or higher, Crazy Hand will join Master Hand if the player selects the black path at the end. On intensity 8.0 or above, only the black path is available, making the encounter with Crazy Hand mandatory. In this battle, Crazy Hand and Master Hand share a single stamina pool. When the intensity is set to 5.1 or higher, Crazy Hand will become engulfed in flames and exit the battle after taking significant damage. At this point, Master Hand transforms into Master Core, continuing the fight. Crazy Hand also debuts a new attack in this game, the Void. During this move, Crazy Hand tears open a rift in space, creating a void that can pull players in and launch them out with damage. The Void can be avoided by shielding and executing continuous rolls. === Super Smash Bros. for Wii U === Crazy Hand also serves as a final boss in ''Super Smash Bros. for Wii U''<nowiki/>'s Classic Mode. Unlike the 3DS version, Crazy Hand is guaranteed to appear in battles set at intensity 3.0 or higher. At intensities of 5.1 or above, the fight with Crazy Hand and Master Hand leads directly into a confrontation with Master Core. Crazy Hand retains his Void attack from the 3DS version. Additionally, Crazy Hand features prominently in the Crazy Orders mode, one of the two Special Orders options. Players can participate by using a pass or spending gold to engage in consecutive battles within a 10-minute limit, collecting rewards along the way. After clearing at least one battle, the player has the option to challenge Crazy Hand in a stamina-based boss fight. Depending on the number of tickets completed, other opponents, including Master Hand, may join Crazy Hand in the battle. Crazy Hand occasionally drops chests when hit, and upon his defeat, players earn all accumulated rewards from the session. === Super Smash Bros. Ultimate === Crazy Hand returns as a boss in ''Super Smash Bros. Ultimate'', appearing in various game modes with expanded roles and unique mechanics. In Classic Mode, Crazy Hand fights alongside Master Hand when the player's intensity level reaches 7.0 or higher. For certain characters, such as Falco and Ken, Crazy Hand serves as the final boss, with Master Hand joining him only at higher difficulties. This adds a layer of variability depending on the fighter's route. In Adventure Mode: World of Light, Crazy Hand is prominently featured as a subordinate of [[Dharkon]], [[Galeem|Galeem's]] dark counterpart. Multiple Crazy Hands appear following Galeem's initial defeat, acting as bosses throughout the Dark Realm. Crazy Hand is fought three times in the Dark Realm—each guarding one of the pathways into its subareas—and twice more during The Final Battle. In the game's true ending, Crazy Hand and Master Hand are freed from Dharkon's control. They assist the player by creating a giant rift using ''Static Discharge'', allowing the player to enter and destroy 50 puppet fighters powered by Dharkon and Galeem. This freedom suggests that, like the fighters, Crazy Hand was originally captured and cloned into a controllable puppet before the events of ''World of Light''. Crazy Hand introduces a new mechanic in this game, where he can face either direction (left or right), which he combines with snapping his fingers to teleport around the stage. In addition to gameplay appearances, Crazy Hand is represented as an Ace-class Neutral-type primary spirit. This spirit, which allows three support slots, is earned by defeating Crazy Hand in the final battle of ''World of Light''. It is among the most powerful spirits in the game, making it highly sought after by players.
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