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Master Hand
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==Biography== ===Super Smash Bros.=== In the original ''Super Smash Bros.'', Master Hand is the final boss of the 1P Game, fought after defeating every other opponent. With 300 HP, he uses moves like slaps, punches, and flicks, capitalizing on his size and strength. Upon defeat, Master Hand explodes into the background, and the player’s character reverts to doll form. He also appears in the opening cinematic, animating plush fighters by snapping his fingers and transforming a table into Princess Peach's Castle. ===Super Smash Bros. Melee=== Master Hand returns as the final boss of Classic Mode, with his HP scaling based on difficulty. Notable changes include the absence of his cuff and altered moveset. On Normal difficulty or higher, if the player defeats prior stages within 10 minutes without a continue, Crazy Hand joins the battle after Master Hand's HP is halved. Together, they perform devastating combination attacks. In Event 50: ''Final Destination Match'', both Master Hand and Crazy Hand must be defeated, each having 300 HP. A trophy of Master Hand provides lore about his role in the ''Super Smash Bros.'' universe. A glitch, known as the Name Entry glitch, allows players to control Master Hand. However, this mode has limitations, such as freezing in some scenarios due to the absence of animations like victory poses. Hidden game files suggest Master Hand might have been intended as a playable character, with his name appearing on the Pokémon Stadium screen (written as "Masterhand") and within the announcer's unused lines in the Sound Test. ===Super Smash Bros. Brawl=== Master Hand reprises his role as the final boss of Classic Mode in ''Super Smash Bros. Brawl''. His HP scales with the selected difficulty, and Crazy Hand joins the battle under the same conditions as in ''Melee''. However, unlike in the previous game, Crazy Hand immediately appears alongside Master Hand when the fight begins. Master Hand can also be battled in ''Boss Battles Mode'' but is notably absent as a boss in Adventure Mode: ''The Subspace Emissary''. ====Adventure Mode: The Subspace Emissary==== Master Hand is introduced as the apparent leader of the Subspace Army, giving orders to Ganondorf, Bowser, and Wario. After a Subspace Bomb is detonated at Castle Dedede, Ganondorf receives commands from Master Hand via a video screen, solidifying his presence in the storyline. Later, in Subspace, the fighters discover that Master Hand is actually being controlled by [[Tabuu]] through chains of light, a deception used to manipulate Ganondorf, Bowser, and Wario into aiding Tabuu's plans to engulf the world in Subspace. Enraged by the revelation, Ganondorf attacks Tabuu but is stopped by a force field and turned into a trophy upon colliding with Master Hand. This impact breaks the chains controlling Master Hand, freeing him. In a final act of defiance, Master Hand attempts to strike Tabuu but is swiftly overpowered and defeated. He collapses to the ground, bleeding from his wounds, and remains motionless for the rest of the storyline. Unlike the fighters, Master Hand does not transform into a trophy when incapacitated. Master Hand and Tabuu are unique in ''The Subspace Emissary'' as the only non-playable characters to receive snapshot functionality. This excludes the Ancient Minister, whose true identity is the playable character R.O.B. ===Super Smash Bros. for Nintendo 3DS / Wii U=== Master Hand returns as one of the final bosses in Classic Mode, fought on each game's version of Final Destination. He gains new abilities, such as summoning orange platforms to lift players past the Blast Line, creating a fire sphere that shatters into smaller versions, and angling his finger bullets for more precise attacks. ====Super Smash Bros. for Nintendo 3DS==== On Difficulty 2.9 or lower, Master Hand is fought alone. At Intensity 3.0 or higher, a black path appears, leading to a battle with both Master Hand and Crazy Hand, who now share an HP meter. If played on Intensity 5.1 or higher, Crazy Hand retreats after taking damage, allowing Master Core—a dark, swarm-like entity—to emerge and transform into different forms that must be defeated to clear the stage. Master Hand can still be fought alone up to Intensity 7.9, but at 8.0 and above, the blue path vanishes, and the player is forced to fight Master Hand, Crazy Hand, and Master Core. ====Super Smash Bros. for Wii U==== On lower intensities, Master Hand is fought alone. At higher intensities, both Master Hand and Crazy Hand appear, with Master Core joining the battle if the intensity is 5.1 or above. Additionally, Master Hand features in ''Master Orders'', a special mode where players can complete challenges for rewards. He can also appear in ''Crazy Orders'' if enough tickets are cleared before battling Crazy Hand. ===Super Smash Bros. Ultimate=== Master Hand returns as a boss in ''Super Smash Bros. Ultimate'', retaining much of his classic moveset. Unlike in previous entries, he is not always the final boss in Classic Mode. Depending on the fighter's route, players may face Master Hand, Crazy Hand, Ganon, Marx, or even a playable fighter as the final opponent. For the first time, Master Hand can now face in either direction, similar to Crazy Hand. In ''Adventure Mode: World of Light'', Master Hand plays a significant role. In the opening cutscene, [[Galeem]] summons an army of Master Hands before absorbing them. During gameplay, Master Hand occasionally appears on the map, destroying bridges to alter player progression. Near the end of the mode, Master Hand becomes a playable character in a battle against puppet fighters created by Galeem and [[Dharkon]] on the Battlefield form of Final Destination. Upon defeat, Master Hand collapses onto the stage instead of flying off, and the level restarts without triggering the typical ''World of Light'' game-over screen. In this battle, the "connect controller" and "move list" options are disabled in the pause menu. For the true ending, the original Master Hand and Crazy Hand create a massive rift in the sky, with Master Hand entering it. Master Hand also appears as an Ace-class Neutral-type primary spirit. This spirit, obtained by defeating him in ''World of Light'', provides three support slots and ranks among the game's most powerful spirits. ===Kirby Series=== In ''Kirby & The Amazing Mirror'', Master Hand is a recurring mid-boss and the main boss of Candy Constellation alongside Crazy Hand. As a mid-boss, Master Hand uses four attacks inspired by his moves from the ''Super Smash Bros.'' series, such as pounding the ground, shooting flaming bullets, punching Kirby, and grabbing him. As bosses, Master Hand and Crazy Hand utilize tag-team moves similar to those seen in ''Super Smash Bros. Melee'', including clapping and synchronized fist-pounding. Defeating the duo grants [[Kirby]] the eighth and final Mirror Shard. When Master Hand is defeated, his attacks leave behind stars and projectiles that Kirby can swallow for abilities like Stone (from ground pounds) or Burning (from flaming bullets). In ''Kirby: Planet Robobot'', Master Hand appears as one of the Stone ability's rare transformations, triggered through the Smash Bros. Stone Change or Stone Smash moves. Additionally, Master Hand is depicted as a sticker, showcasing his ''Super Smash Bros.'' artwork with a thicker black outline.
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