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Master Hand
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===Super Smash Bros. for Nintendo 3DS / Wii U=== Master Hand returns as one of the final bosses in Classic Mode, fought on each game's version of Final Destination. He gains new abilities, such as summoning orange platforms to lift players past the Blast Line, creating a fire sphere that shatters into smaller versions, and angling his finger bullets for more precise attacks. ====Super Smash Bros. for Nintendo 3DS==== On Difficulty 2.9 or lower, Master Hand is fought alone. At Intensity 3.0 or higher, a black path appears, leading to a battle with both Master Hand and Crazy Hand, who now share an HP meter. If played on Intensity 5.1 or higher, Crazy Hand retreats after taking damage, allowing Master Core—a dark, swarm-like entity—to emerge and transform into different forms that must be defeated to clear the stage. Master Hand can still be fought alone up to Intensity 7.9, but at 8.0 and above, the blue path vanishes, and the player is forced to fight Master Hand, Crazy Hand, and Master Core. ====Super Smash Bros. for Wii U==== On lower intensities, Master Hand is fought alone. At higher intensities, both Master Hand and Crazy Hand appear, with Master Core joining the battle if the intensity is 5.1 or above. Additionally, Master Hand features in ''Master Orders'', a special mode where players can complete challenges for rewards. He can also appear in ''Crazy Orders'' if enough tickets are cleared before battling Crazy Hand.
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