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Crazy Hand
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== Powers and Statistics == '''[[Tiering System|Tier]]:''' '''High 6-A''' '''Powers and Abilities:''' '''[[Superhuman Physical Characteristics]], [[Flight|Flight]], [[Elasticity]]''' (Can extend his finger), '''[[Creation]]''' (Can create and shoot bombs, bullets, balls, and lasers from his fingers), '''[[Energy Manipulation]]''' (Can shoot laser beams), '''[[Spatial Manipulation|Space]]-[[Time Manipulation]], [[Black Hole Creation]], [[Reality Warping]], [[Law Manipulation]]''' and '''[[Gravity Manipulation]]''' (Can rip open the fabric of space and create a Black Hole that can suck the target in, can create a Timer for crazy orders which regulates the game, Can bend the rules of Smash to his will), [[Morality Manipulation|'''Morality Manipulation''']] (Can cause fighters to be Hostile or friendly), '''[[Existence Erasure]], [[Vibration Manipulation]]''' (Can create shockwaves which travel across the stage by clawing his hand on the stage), [[Explosion Manipulation|'''Explosion Manipulation''']] (His bombs will explode), '''[[Duplication]]''' (Can create clones of Smash fighters to aid him in his solo battle or for horde battles), '''[[Sleep Manipulation]], [[Status Effect Inducement]]''' and [[Power Bestowal|'''Power Bestowal''']] (Can make anyone mini, mega, metal, flowered, take increased knockback, paralyzed, frozen, etc.), '''[[Teleportation]]''' and '''[[BFR]]''' (Flees in a burst of flames when Master Hand transforms into Master Core and he himself can teleport, can teleport people to different locations in Crazy Orders), Can release both [[Light Manipulation|light]] and [[Darkness Manipulation|darkness]], potentially [[Space Survival|'''Space Survival''']] and resistance to [[Ice Manipulation|Extreme Cold]] and [[Radiation Manipulation|Cosmic Radiation]] (Can fight in areas which seem to be in outer space) '''[[Attack Potency]]:''' '''Multi-Continent level''' (He is [[Master Hand|Master Hand's]] equal) '''[[Speed]]:''' '''Massively FTL+''' (Comparable to members of the cast like [[Captain Falcon]]) '''[[Lifting Strength]]:''' '''Class M''' (Superior to King Dedede) '''[[Striking Strength]]:''' '''Multi-Continent level''' (Consistently able to send enemies flying with the flick of a finger) '''[[Durability]]:''' '''Multi-Continent level''' (Can take hits from Kirby, [[Captain Falcon]], and Duck Hunt and other fighters in World of Light<ref name="Super Smash Bros. Ultimate">Super Smash Bros. Ultimate</ref>) '''[[Stamina]]:''' '''Superhuman''' '''[[Range]]:''' '''Extended Melee Range''' physically, '''Hundreds of Meters''' with projectiles '''[[Standard Equipment]]:''' None notable '''[[Intelligence]]:''' '''Unknown''' '''Weaknesses:''' None notable === Attacks and Techniques === '''Big Rip:''' Crazy Hand rips open the fabric of space, creating a swirling vortex that can suck in opponents, causing damage and disorienting them. '''Finger Drill:''' Crazy Hand flies toward the opponent, spinning his fingers like a drill to cause damage while quickly closing the distance. '''Spider Walk:''' Crawls rapidly across the ground in a jittery, erratic fashion, often to reposition himself or surprise his opponents. '''Floor Sweep:''' Swipes across the ground with his hand, sweeping opponents off their feet with a powerful horizontal motion. '''Flying Punch:''' Charges in from behind, launching himself into the air to deliver a powerful punch to the opponent. '''Flying Slap:''' Similar to the Flying Punch, Crazy Hand flies in from behind but instead delivers a slap, causing a quick but damaging blow. '''Jetstream:''' Flies off-screen, then rockets forward like a jet, striking the opponent with incredible speed. '''Power Punch:''' Charges up energy in his fist and punches the opponent with an electrified blow, causing both impact and electrical damage. '''Finger Bombs:''' Drops a series of bombs that explode after a short delay or upon impact, dealing damage in a small radius. '''Laser Nail:''' Fires several powerful lasers downward from his fingers, targeting opponents beneath him. '''Reverse Throw:''' Grabs the opponent, swings them around, and throws them backward with force, sending them flying in the opposite direction. '''Squeeze:''' Grabs the opponent and squeezes them with immense pressure, dealing crushing damage. '''Pink Pillar:''' Generates a series of magenta orbs that stick to the ground. These orbs explode when opponents approach or after a set time. '''Shadowball Bash:''' Creates a ball of dark energy and backhands it toward the area, sending it crashing into opponents with a powerful, forceful hit. '''Tri-Poke:''' Pokes the air three times in quick succession, with the third poke delivering a more powerful strike. '''Vertical Throw:''' Grabs the opponent and throws them downwards with extreme force, causing significant damage on impact with the ground. '''Fake-Out Slap:''' Feigns a punch but instead performs a slap, tricking opponents and catching them off guard. '''Spasm:''' Flops erratically on the ground, dealing damage to anyone who gets too close as Crazy Hand writhes in a chaotic manner. '''Snapper:''' Snaps his fingers, stunning any opponents who are grounded, leaving them vulnerable for a short period. '''Toss Grab:''' Grabs the opponent and tosses them to the side, throwing them a considerable distance to disrupt their positioning. '''Note:''' Crazy Hand shares many of Master Handβs attacks but with a greater emphasis on unpredictability, chaos, and speed. His attacks are often faster, more erratic, and can involve more rapid movements, reflecting his volatile nature.
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