Invulnerability: Difference between revisions

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(Created page with "Invulnerability is the power to be immune to conventional harm. Characters with this ability are typically unaffected by normal attacks, requiring the use of specialized techniques like Durability Negation to cause harm. There are varying degrees and conditions of invulnerability: # '''Conventional Harm Immunity''': #* '''Description''': Complete immunity to normal attacks. #* '''Examples''': Bullets, blades, physical impacts. # '''Conditional Invulnerability''': #* '''...")
 
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Latest revision as of 05:02, 14 July 2024

Invulnerability is the power to be immune to conventional harm. Characters with this ability are typically unaffected by normal attacks, requiring the use of specialized techniques like Durability Negation to cause harm. There are varying degrees and conditions of invulnerability:

  1. Conventional Harm Immunity:
    • Description: Complete immunity to normal attacks.
    • Examples: Bullets, blades, physical impacts.
  2. Conditional Invulnerability:
    • Description: Immunity under specific conditions, such as only against conventional weaponry but vulnerable to supernatural abilities.
    • Examples: Resistant to bullets and blades but susceptible to magic or psychic attacks.
  3. Defensive Equivalent of Durability Negation:
    • Description: Negates simple Attack Potency when faced with conventional attacks.
    • Examples: Renders normal attacks ineffective without specialized means.

Distinction from High Durability: Invulnerability differs from high durability by providing complete or nearly complete immunity to harm, typically beyond what is considered exceptionally durable within the setting.

Note: Profiles with limited invulnerability should specify the type of attacks they are immune to, and any weaknesses or conditions that can bypass this immunity.