Status Effect Inducement: Difference between revisions

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Latest revision as of 02:47, 25 July 2024

Status Effect is a broad term referring to the various ways one can hinder opponents by inflicting a range of ailments. Commonly seen in video games, it provides additional options by generating utility beyond sheer damage.

Types

Some examples of status ailments include (but are not limited to):

  • Cursing: Impairs the opponent in various ways, such as lowering parameters or sealing certain abilities.
  • Flash Freezing: Quickly freezes the target solid to prevent their movement and retaliation.
  • Mind Manipulation: Invades and disrupts the opponent's thoughts, inflicting ailments such as charming, confusing, or terrifying them.
  • Emotional State Changing: Directly manipulates the enemy's emotional state, making them infatuated, happy, angry, or sad to control them or render them a non-threat.
  • Paralysis: Prevents the opponent from coordinating their movements or stops them completely.
  • Petrification: Turns the target into stone to restrain their movements or potentially kill them.
  • Poison Manipulation: Poisons the target to slowly or rapidly kill them.
  • Sleep Inducement: Forces the opponent to sleep or renders them unconscious.
  • Statistics Reduction: Reduces the foe's strength, speed, intelligence, defenses, or other attributes to gain an advantage in combat.
  • Time Manipulation: Stops or slows time around foes to restrain them.
  • Transmutation: Converts the target into something else, like a common toad, to render them powerless.