Healing

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Healing is the ability to remove injuries from oneself and others. Users can also use it to relieve or eliminate the symptoms and effects of diseases or other medical conditions, leading to recovery and restoration of health. Unlike Regeneration, which is passive and only applicable to oneself, Healing can be used on others and for personal use.

Whenever possible, the degree of the Healing ability should be specified using the same system as Regeneration. For example, someone capable of healing others up to a "Mid" level should be specified with the respective prefix.

Possible Uses

  1. Accelerating Recovery
    • Accelerates the natural recovery rate of the body, allowing it to heal from even serious damage in a short time (only what would heal without external intervention). It also allows the user to rid the body of non-fatal poisons or diseases.
  2. Healing Light Injuries
    • Quickly heals wounds that are not very serious, with recovery often taking place almost instantaneously. This is quite useful in combat.
  3. Healing Medium and Heavy Injuries
    • Completely or almost completely heals serious injuries from which the body cannot recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
  4. Healing Fatal Injuries
    • Heals wounds that are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.