Bodily Weaponry

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Many living beings, from animals to plants, have evolved to use specific parts of their bodies as weapons. In fiction, characters and creatures may possess unconventional weapons in terms of their structure, placement, and usage, with nearly endless variations. This includes robots, golems, cyborgs, and other artificial beings that often feature various weapons on or inside their bodies, even if not biologically based.

Note that this ability should not be confused with Weapon Creation or Organic Manipulation, nor powers like Blood and Bone Manipulation. However, it can complement Body Control and other abilities affecting body parts that are already weaponized.

Examples and Possible Uses:

Conventional:

  • Natural weapons such as claws, teeth, fangs, horns, beaks, stingers, spikes, antlers, tusks, etc.
  • Natural armors like shells, exoskeletons, scutes, scales, plates, etc.
  • Weaponized limbs, including tails, tentacles, raptorial legs, etc.
  • Weapons brimming with poison, bacteria, and other lethal substances.
  • Examples: Various animals, cryptids, dragons, and monsters.

Unconventional:

  • Weapons not found in real life, like forearm blades, oddly-positioned spikes, and extreme realistic weaponry.
  • Weaponization of body parts not typically used as weapons, such as feathers, tongues, fur, hair, petals, vines, etc.
  • Unique appendages found on strange, alien, or eldritch creatures.
  • Weapons made of non-standard materials like rock or metal, combined with elements, or used to absorb blood or life energy.
  • Examples: Wolverine (Marvel Comics), Xenomorph (Alien), Orochi (One-Punch Man), Kabutops, Mawile, and other Pokémon.

Artificial:

  • Imitations of natural weapons.
  • Human cold and blunt weapons, firearms, explosives, etc.
  • Weaponry enhanced by additional factors like laser beams and flamethrowers.
  • Examples: Bastion (Overwatch), Metal Gear REX (Metal Gear), Mechagodzilla (Godzill