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Cell Jr.
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==Powers and Stats== '''[[Tiering System|Tier:]]''' At least '''Low 4-C''' '''Powers and Abilities:''' '''[[Superhuman Physical Characteristics]]''', '''[[Longevity]]''', '''[[Acrobatics]]''', '''[[Afterimages]]''' '''[[Martial Arts]]''', '''[[Chi Manipulation|Ki Manipulation]]''' ('''Master Level'''), '''[[Flight]]''', '''[[Extrasensory Perception|Ki Sensing]]''', '''[[Vibration Manipulation|Shockwaves Generation]]''', '''[[Accelerated Development]]''' ('''Battle''' & '''Training'''; '''Physical Stats''' & '''Abilities'''), '''[[Enhanced Senses]]''', '''[[Self-Sustenance]]''' ('''Type 1''', possibly '''Type 2'''), '''[[Regeneration]]''' (Likely '''Low-High'''; Should have the same regeneration capabilities as [[Cell]]), [[Space Survival|'''Space Survival''']], '''[[Immortality]]''' ('''Type 3''', possibly '''Type 1'''), '''Likely [[Telepathy]]''', '''[[Telekinesis]]''', '''[[Body Control]]''', '''[[Elasticity]]''' and '''[[Size Manipulation]]''' (Can likely stretch their arms to great lengths and increase their size). '''[[Resistance]]''' to '''[[Disease Manipulation]]''', '''[[Temperature Manipulation|Extreme Cold]]''' and '''[[Radiation Manipulation|Cosmic Radiations]]''' '''[[Attack Potency]]:''' At least '''Small Star level+''' (Can fight equally with Super Saiyan [[Vegeta]] and [[Future Trunks|Trunks]]) '''[[Speed]]:''' At least '''Hypersonic+''' flight speed (Faster than [[Krillin]] who can fly this quickly), '''Massively FTL+''' combat speed (The individual Cell Jrs. could overwhelm the majority of the Z Fighters and battle evenly with Super Saiyan [[Vegeta]] and [[Future Trunks|Trunks]]<ref>Dragon Ball Chapter 407 (DBZ 213)</ref>) '''[[Lifting Strength]]:''' '''Unknown''' '''[[Striking Strength]]:''' At least '''Small Star level+''' '''[[Durability]]:''' At least '''Small Star level+''' '''[[Stamina]]:''' '''Superhuman''' '''[[Range]]:''' '''Standard Melee Range'''; '''Stellar''' with ki blasts and attacks '''[[Standard Equipment]]:''' None notable '''[[Intelligence]]:''' Seemingly at least combat savvy. However, they cannot speak coherently aside from making high-pitched noises and grunts and basic phrases, and have somewhat clownish personalities, as they frequently taunted and made faces at the Z Fighters (though this may have been a strategic ploy) '''Weaknesses:''' None notable === Attacks & Techniques === * '''Flight''' – The ability to fly with the use of ''ki''. * '''''Ki'' Blast''' – The most basic form of energy wave. * Cell Juniors can extend their finger nails to great lengths, and are sharp enough to cause severe damage; as implied when one of them tried to threaten Gohan to back off lest Krillin end up killed. * '''Taunt''' - Taunting is performed by a user performing some form of gesture, remark, or insult to annoy or enrage their opponent and throw off their thinking. One of Cell Junior's Super Skills in the ''Xenoverse'' series. Can be learned by Cell Jr. as a Special Move after reaching Lv. 30 in ''Dragon Ball Fusions''. ** '''Group Taunt''' - A stronger version of Taunt that can be learned by Cell Junior at Lv. 60 in ''Dragon Ball Fusions''. * '''Blasting Beam''' – It is an orange energy wave fired from both hands joined together. Named in the ''Dragon Ball Z Collectible Card Game''. * '''Attack Alteration and Redirection''' – A technique where the user uses their ''ki'' to catch an opponents attack, then alters it and fires it again as their own attack. * '''Face Slap''' – A physical hit used by a Cell Jr. against Goku. Named in the ''Dragon Ball Z Collectible Card Game''. * '''Kamehameha''' – A powerful Ki blast fired with two hands after concentrating a large amount of Ki. ** '''Super Kamehameha''' - An advanced version of the Kamehameha invented by Goku. While never used in the anime or manga, the attack is their ultimate technique in ''Super Butōden 2'', the ''Budokai Tenkaichi'' series, and ''Battle of Z''. *** '''Father-Son Kamehameha''' - A team attack performed by Cell Juniors and their father Perfect Cell against Teen Gohan in what-if scenario The True Ultimate Android in ''Budokai Tenkaichi'' and in an altered timeline in ''Xenoverse''. * '''Violence Disaster''' - A team attack used by Cell and the Cell Juniors in ''Dokkan Battle'' where seven Cell Juniors perform a team rush attack on the opponent while Cell charges a powerful Kamehameha then fires it at the opponent as a finisher. * '''Destructo Disc''' – A razor-sharp disc of Ki that can slice through almost any substance. * '''Tri-Beam''' – This technique is performed by gathering energy, forming a vaguely diamond-shape "tunnel" with the hand's by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets zoomed in on and visualized inside that diamond, then the user shouts "Tri-Beam, ha!" while releasing the large yellow beam from the hands. ** '''Spirit Tri-Beam''' - A one-handed version of the Tri-Beam. In the ''Xenoverse'' series, Cell Juniors can use this technique when using the Tri-Beam Super Skill on the ground as with all users of the Tri-Beam Super Skill in the ''Xenoverse'' series. * '''Special Beam Cannon''' – The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. Used in ''Super Butōden 2'' and the ''Budokai Tenkaichi'' series. * '''Regeneration''' - In the ''Dragon Ball Super'' manga "Bonus Story 3", it is revealed that after being taken down by Gohan, the Cell Jrs. regenerated. It is suggested they did not became stronger after surviving and regenerating like their father did as their power is around the same level as during the Cell Games though it is unknown if their power increased after surviving near death but diminished over time (possibly through a lack of training) between the after the Cell Games and the timeframe of the Tournament of Power. ** '''EX Regeneration''' - Automatically regenerates and restores a medium amount of health each turn. One of the passive Skills of Cell Jr. in ''Dragon Ball Fusions''. ** '''Super Regeneration''' - A stronger form of regeneration that can be learned by Cell Jr. as a Special Move after reaching Lv. 30 in ''Dragon Ball Fusions''. *** '''Perfect Regeneration''' - The strongest form of regeneration that can be learned by Cell Jr. as a Special Move after reaching Lv. 75 in ''Dragon Ball Fusions''. * '''Time Buyer''' - Boosts timeline reversal. One of the passive Skills of Cell Jr. in ''Dragon Ball Fusions''. * '''Finger Laser''' – Cell Jr. can shoot a laser out of his finger. Used in ''Super Butōden 2'', and as normal Ki Blasts in the ''Budokai Tenkaichi'' series. * '''Cell Jr.'s Hell''' (セルジュニアの地獄) - A team attack used by the Cell Juniors in ''Dokkan Battle'' where they perform a team rush attack then one fires a Kamehameha while another fires a Special Beam Cannon together as a combined energy wave. * '''Renzoku Energy Dan''' – One of Cell Junior's techniques in ''Super Butōden 2''. * '''Diving Kick Combo''' – Cell Jr. drops out of the air with a kick, hits two more times, and then flies back up into the air with another kick. Used in ''Super Butōden 2''. * '''Double Kick''' – Cell Jr. jumps towards, evading the opponent's attack, and kicks twice. Used in ''Super Butōden 2''. * '''Triangle Kick''' – Cell Jr. flies diagonally upwards with a kick, then drops straight down and slide back to his original position with another kick. Used in ''Super Butōden 2''. * '''Reverse Diving Kick Flurry''' – Cell Jr. quickly rushes past his opponent, jump in the air, then return with Flying Kicks. Used in ''Super Butōden 2''. * '''Finger Beam''' - Used in ''Legendary Super Warriors''. * '''Spirit Bomb''' - Goku's move. While not used anywhere yet, ''Legendary Super Warriors'' hidden sprites revealed this move. * '''Cell Junior Dance''' – A team combo used by Cell and the Cell Juniors in ''Supersonic Warriors 2''. * '''Innocence Rush''' – A High Speed Rush used in the ''Budokai Tenkaichi'' series. * '''Explosive Wave''' – One of Cell Jr.'s Blast 1 in the ''Budokai Tenkaichi'' series. * '''Solar Flare''' – One of Cell Jr.'s Blast 1 in the ''Budokai Tenkaichi'' series. * '''Innocence Tackle''' - Cell Jr's signature attack in ''Raging Blast 2''. * '''Hi-Tension''' – One of Cell Jr.'s Blast 1 in ''Raging Blast 2''. * '''Full Power Energy Wave''' - Cell Jr.'s Blast Spark in ''Battle of Z'' and one of their Ultimate Skills in ''Xenoverse 2''. * '''Full Power Energy Blast Volley''' – One of Cell Jr's many ultimate attacks. This technique has the user unleash a barrage of energy blast one after another. One of their Ultimate Skills in the ''Xenoverse'' series. * '''Energy Attack''' - A ki blast technique used by Cell Jr. as a Special Move in ''Dragon Ball Fusions''. ** '''Super Energy Attack''' - A stronger version of Energy Attack learned by Cell Jr. as a Special Move after reaching Lv. 45 in ''Dragon Ball Fusions''. *** '''Ultra Energy Attack''' - The strongest version of Energy Attack that can be learned as a Special Move after reaching Lv. 90 in ''Dragon Ball Fusions''. * '''Five-Way Fusion''' - A fusion technique created by the Ginyu Force that allows five beings to fuse. Can be used by Cell Jr. to fuse with any four members of Tekka's Team to create an Ultra Fusion. Used in ''Dragon Ball Fusions''. * '''Villainous Mode''' - The Cell Jrs. are born with the Villainous Mode power up due to Cell being empowered by Towa's Dark Magic in ''Xenoverse'' at the point of their creation. While using this power up their eyes glow red, and they gain a purple and black aura of Dark Energy. In ''World Mission'', Ahms and Sealas (Fused) can give birth to Villainous Mode empowered Cell Juniors as a result of Ahms absorption of the SDBH game world Super Perfect Cell.
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