Durability Negation
From The Character Database
The ability to damage a target regardless of their durability allows users to cause serious harm to opponents without requiring comparable or greater attack potency. For example, poison can kill a person without needing to wound them.
Types:
- Attacking Internal Structures: An attack bypasses the outer layers of the body to target internal organs or equivalents. This form of negation works because internal structures are easier to damage than those that support the body's structure and stability.
- Energy Manipulation: Unconventional energy attacks can bypass the body's natural defenses.
- Matter Manipulation: Manipulating atoms or molecules can ignore material durability by breaking particle bonds or converting substances (e.g., turning steel into paper). These attacks affect only matter.
- Mind Control: Manipulating the opponent's mind can bypass durability by shutting down the brain or forcing the opponent to commit suicide.
- Soul Manipulation: Manipulating souls can bypass conventional durability, effective only on beings with souls.
- Information Manipulation: High-level information manipulation, or "hacking" reality's programming language, can easily bypass durability.
- Space-Time Manipulation: Manipulating space and time can bypass physical durability by distorting the space an object occupies or accelerating entropy.
- Reality Warping: Manipulating reality can ignore a target's durability if the user's reality warping is stronger. This can involve transforming matter, altering space, or sending targets into nothingness.
- Conceptual Manipulation: Using different concepts can circumvent any form of durability, not just physical.
- Magic: Mimicking the effects of the above manipulations or operating on different laws, magic can also ignore durability.
- Temperature Manipulation: Extreme heat or cold can often ignore durability.
- Attacking on (sub-)Molecular Levels: Causing damage on molecular, atomic, or subatomic levels can bypass durability. This is based on the principle that even strong characters do not have proportionally stronger atomic bonds. Characters with enhanced atomic bonds would resist this type of durability negation.
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It should not be assumed that the above-listed abilities automatically grant durability negation unless they have been demonstrated to work as such within a franchise's specific narrative context.