Attack Potency: Difference between revisions

From The Character Database
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|Insect
|Insect
|~10 Joules
|~10 Joules
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|~0 to 2.4x10<sup>-9</sup>
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|~1x10<sup>1</sup>
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|NA
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| data-sort-value="1" |10-C
| data-sort-value="1" |10-C
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|10 Joules to
|10 Joules to
40 Joules
40 Joules
|~0 to 9.56x10<sup>-9</sup>
|2.4x10<sup>-9</sup> to 9.56x10<sup>-9</sup>
|~0 to 4x10<sup>1</sup>
|1x10<sup>1</sup> to 4x10<sup>1</sup>
|NA
|NA
|-
|-

Revision as of 07:59, 11 July 2024

Articles about Statistics Explanation Pages TierAttack PotencySpeedLifting StrengthStriking StrengthDurabilityIntelligenceRangeStamina

Attack Potency

Attack potency, often associated with Destructive Capacity, has a more specific meaning. It refers to an attack's ability to cause a certain amount of damage. Unlike Destructive Capacity, which measures the size of the area affected by the damage, attack potency considers only the actual force and energy exerted by the attack. This concept is crucial in determining an attack's power, regardless of the specific area it targets. A character with a certain degree of attack potency doesn't need to cause widespread destruction but can still damage characters that can withstand such forces. Although this technically violates the principle of conservation of energy, which states that energy should logically disperse upon impact, fiction often ignores this principle, and we typically do the same for conventional purposes. However, this can change if the fictional universe treats the conservation of energy as important.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio
11-A Insect ~10 Joules ~0 to 2.4x10-9 ~1x101 NA
10-C Below Average 10 Joules to

40 Joules

2.4x10-9 to 9.56x10-9 1x101 to 4x101 NA
10-B Human 40 Joules to

100 Joules

9.56x10-9 to 2.39x10-8 4x101 to 102 2.5x
10-A Athlete 100 Joules to

300 Joules

2.39x10-8 to 7.17x10-8 102 to 3x102 3x
9-C Street 300 Joules to

15 Kilojoules

7.17x10-8 to 3.59x10-6 3x102 to 1.5x104 50x
9-B Wall 15 Kilojoules

to 0.005 Tons

3.59x10-6 to 5x10-3 1.5x104 to 2.092x107 ~1394.67x
9-A

Room or Small Building

0.005 Tons

to 0.25 Tons

5x10-3 to 2.5x10-1 2.092x107 to 1.046x109 50x
8-C Building 0.25 Tons

to 2 Tons

2.5x10-1 to 2 to 1.046x109 to 8.368x109 8x
High 8-C Large Building 2 Tons to

11 Tons

2 to 1.1x101 8.368x109 to 4.6024x1010 5.5x
8-B City Block 11 Tons to 100 Tons 1.1x101 to 102 4.6024x1010 to 4.184x1011 ~9.1x
8-A Multi-City Block 100 Tons to 1 Kiloton 102 to 103 4.184x1011 to 4.184x1012 10x
Low 7-C Small Town 1 Kiloton to

5.8 Kilotons

103 to 5.8x103 4.184x1012 to 2.42672x1013 5.8x
7-C Town 5.8 Kilotons to

100 Kilotons

5.8x103 to 105 2.42672x1013 to 4.184x1014 ~17.5x
High 7-C Large Town 100 Kilotons

to 1 Megaton

105 to 106 4.184x1014 to 4.184x1015 10x
Low 7-B Small City 1 Megaton to

6.3 Megatons

106 to 6.3x106 4.184x1015 to 2.63592x1016 6.3x
7-B City 6.3 Megatons

to 100 Megatons

6.3x106 to 108 2.63592x1016 to 4.184x1017 ~16x
7-A Large City

or Mountain

100 Megatons

to 1 Gigaton

108 to 109 4.184x1017 to 4.184x1018 10x
High 7-A Large Mountain

or Small Island

1 Gigaton to

4.3 Gigatons

109 to 4.3x109 4.184x1018 to 1.79912x1019 4.3x
6-C Island 4.3 Gigatons

to 100 Gigatons

4.3x109 to 1011 1.79912x1019 to 4.184x1020 ~23.25x
High 6-C Large Island 100 Gigatons

to 1 Teraton

1011 to 1012 4.184x1020 to 4.184x1021 10x
Low 6-B Small Country 1 Teraton to

7 Teratons

1012 to 7x1012 4.184x1021 to 2.9288x1022 7x
6-B Country 7 Teratons

to 100 Teratons

7x1012 to 1014 2.9288x1022 to 4.184x1023 14x
High 6-B Large Country

or Small Continent

100 Teratons

to 760 Teratons

1014 to 7.6x1014 4.184x1023 to 3.17984x1024 7.6x
6-A Continent 760 Teratons

to 4.435 Petatons

7.6x1014 to 4.435x1015 3.17984x1024 to 1.855604x1025 ~5.8x
High 6-A Large or

Multi-Continent

4.435 Petatons to

29.6 Exatons

4.435x1015 to 2.96x1019 1.855604x1025 to 1.24x1029 ~6674x
5-C Moon 29.6 Exatons to

433 Exatons

2.96x1019 to 4.33x1020 1.24x1029 to 1.81x1030 14.62x
Low 5-B Small Planet 433 Exatons

to 59.44 Zettatons

4.33x1020 to 5.944x1022 1.81x1030 to 2.487x1032 ~137.2x
5-B Planet 59.44 Zettatons

to 2.7 Yottatons

5.944x1022 to 2.7x1024 2.487x1032 to 1.13x1034 ~47x
5-A Large Planet 2.7 Yottatons

to 16.512 Ninatons

2.7x1024 to 1.651x1028 1.13x1034 to 6.906x1037 ~6111.5x
High 5-A Dwarf Star 16.512 Ninatons

to 7.505 Tenatons

1.651x1028 to 7.505x1030 6.906x1037 to 3.139x1040 ~454.53x
Low 4-C Small Star 7.505 Tenatons

to 136.066 Tenatons

7.505x1030 to 1.36x1032 3.139x1040 to 5.693x1041 ~18.14x
4-C Star 136.066 Tenatons

to 760.516 Tenatons

1.36x1032 to 7.605x1032 5.693x1041 to 3.182x1042 ~5.59x
High 4-C Large Star 760.516 Tenatons

to 22.77 Foe

7.605x1032 to 5.442x1035 3.182x1042 to 2.277x1045 ~715.59x
4-B Solar System 22.77 Foe

to 20.08 TeraFoe

5.442x1035 to 4.799x1047 2.277x1045 to 2.008x1057 ~881.86 billion x
4-A Multi-Solar System 20.08 TeraFoe

to 10.53 ZettaFoe

4.799x1047 to 2.517x1056 2.008x1057 to 1.053x1066 ~198.37 million x
3-C Galaxy 10.53 ZettaFoe

to 8.593 YottaFoe

2.517x1056 to 2.054x1059 1.053x1066 to 8.593x1068 ~816.05x
3-B Multi-Galaxy 8.593 YottaFoe

to 2.825 TenaexaFoe

2.054x1059 to 6.752x1082 8.593x1068 to 2.825x1092 ~1.04x1023x
3-A Universe 2.825 TenaexaFoe to any higher finite number 6.752x1082 to any higher finite number 2.825x1092 to any higher finite number Not available

Explanation

Standard sizes

The calculations assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

  • Solar System level: The star system known as the Solar System.
  • Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calculation for energy required to destroy two solar systems was done, with the following assumptions:
    • Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
    • A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
    • Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
  • Galaxy level: The Milky Way galaxy
    • Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
    • We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever.
  • Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calculation for energy required to destroy two galaxies was done with the assumptions:
    • Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
    • A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
    • Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
  • Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe PSRJ0348+0432 through Inverse Square Law at 4.4087x10^26 meter radius (Observable Universe radius) was used as a base. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.

NOTE: The Earth, our moon, and the Sun are the set minimum values in the tier. For example, Earth requires 59.44 zettatons to destroy.

Omitted levels

  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
  • Higher and lower layers/levels of reality: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.