Attack Potency: Difference between revisions
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|Insect | |Insect | ||
|~10 Joules | |~10 Joules | ||
| | |~0 to 2.4x10<sup>-9</sup> | ||
| | |~1x10<sup>1</sup> | ||
| | |NA | ||
|- | |- | ||
| data-sort-value="1" |10-C | | data-sort-value="1" |10-C | ||
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|10 Joules to | |10 Joules to | ||
40 Joules | 40 Joules | ||
| | |2.4x10<sup>-9</sup> to 9.56x10<sup>-9</sup> | ||
| | |1x10<sup>1</sup> to 4x10<sup>1</sup> | ||
|NA | |NA | ||
|- | |- |
Revision as of 07:59, 11 July 2024
Articles about Statistics Explanation Pages | Tier • Attack Potency • Speed • Lifting Strength • Striking Strength • Durability • Intelligence • Range • Stamina |
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Attack Potency
Attack potency, often associated with Destructive Capacity, has a more specific meaning. It refers to an attack's ability to cause a certain amount of damage. Unlike Destructive Capacity, which measures the size of the area affected by the damage, attack potency considers only the actual force and energy exerted by the attack. This concept is crucial in determining an attack's power, regardless of the specific area it targets. A character with a certain degree of attack potency doesn't need to cause widespread destruction but can still damage characters that can withstand such forces. Although this technically violates the principle of conservation of energy, which states that energy should logically disperse upon impact, fiction often ignores this principle, and we typically do the same for conventional purposes. However, this can change if the fictional universe treats the conservation of energy as important.
Attack Potency Chart
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio |
---|---|---|---|---|---|
11-A | Insect | ~10 Joules | ~0 to 2.4x10-9 | ~1x101 | NA |
10-C | Below Average | 10 Joules to
40 Joules |
2.4x10-9 to 9.56x10-9 | 1x101 to 4x101 | NA |
10-B | Human | 40 Joules to
100 Joules |
9.56x10-9 to 2.39x10-8 | 4x101 to 102 | 2.5x |
10-A | Athlete | 100 Joules to
300 Joules |
2.39x10-8 to 7.17x10-8 | 102 to 3x102 | 3x |
9-C | Street | 300 Joules to
15 Kilojoules |
7.17x10-8 to 3.59x10-6 | 3x102 to 1.5x104 | 50x |
9-B | Wall | 15 Kilojoules
to 0.005 Tons |
3.59x10-6 to 5x10-3 | 1.5x104 to 2.092x107 | ~1394.67x |
9-A |
Room or Small Building |
0.005 Tons
to 0.25 Tons |
5x10-3 to 2.5x10-1 | 2.092x107 to 1.046x109 | 50x |
8-C | Building | 0.25 Tons
to 2 Tons |
2.5x10-1 to 2 | to 1.046x109 to 8.368x109 | 8x |
High 8-C | Large Building | 2 Tons to
11 Tons |
2 to 1.1x101 | 8.368x109 to 4.6024x1010 | 5.5x |
8-B | City Block | 11 Tons to 100 Tons | 1.1x101 to 102 | 4.6024x1010 to 4.184x1011 | ~9.1x |
8-A | Multi-City Block | 100 Tons to 1 Kiloton | 102 to 103 | 4.184x1011 to 4.184x1012 | 10x |
Low 7-C | Small Town | 1 Kiloton to
5.8 Kilotons |
103 to 5.8x103 | 4.184x1012 to 2.42672x1013 | 5.8x |
7-C | Town | 5.8 Kilotons to
100 Kilotons |
5.8x103 to 105 | 2.42672x1013 to 4.184x1014 | ~17.5x |
High 7-C | Large Town | 100 Kilotons
to 1 Megaton |
105 to 106 | 4.184x1014 to 4.184x1015 | 10x |
Low 7-B | Small City | 1 Megaton to
6.3 Megatons |
106 to 6.3x106 | 4.184x1015 to 2.63592x1016 | 6.3x |
7-B | City | 6.3 Megatons
to 100 Megatons |
6.3x106 to 108 | 2.63592x1016 to 4.184x1017 | ~16x |
7-A | Large City
or Mountain |
100 Megatons
to 1 Gigaton |
108 to 109 | 4.184x1017 to 4.184x1018 | 10x |
High 7-A | Large Mountain
or Small Island |
1 Gigaton to
4.3 Gigatons |
109 to 4.3x109 | 4.184x1018 to 1.79912x1019 | 4.3x |
6-C | Island | 4.3 Gigatons
to 100 Gigatons |
4.3x109 to 1011 | 1.79912x1019 to 4.184x1020 | ~23.25x |
High 6-C | Large Island | 100 Gigatons
to 1 Teraton |
1011 to 1012 | 4.184x1020 to 4.184x1021 | 10x |
Low 6-B | Small Country | 1 Teraton to
7 Teratons |
1012 to 7x1012 | 4.184x1021 to 2.9288x1022 | 7x |
6-B | Country | 7 Teratons
to 100 Teratons |
7x1012 to 1014 | 2.9288x1022 to 4.184x1023 | 14x |
High 6-B | Large Country
or Small Continent |
100 Teratons
to 760 Teratons |
1014 to 7.6x1014 | 4.184x1023 to 3.17984x1024 | 7.6x |
6-A | Continent | 760 Teratons
to 4.435 Petatons |
7.6x1014 to 4.435x1015 | 3.17984x1024 to 1.855604x1025 | ~5.8x |
High 6-A | Large or
Multi-Continent |
4.435 Petatons to
29.6 Exatons |
4.435x1015 to 2.96x1019 | 1.855604x1025 to 1.24x1029 | ~6674x |
5-C | Moon | 29.6 Exatons to
433 Exatons |
2.96x1019 to 4.33x1020 | 1.24x1029 to 1.81x1030 | 14.62x |
Low 5-B | Small Planet | 433 Exatons
to 59.44 Zettatons |
4.33x1020 to 5.944x1022 | 1.81x1030 to 2.487x1032 | ~137.2x |
5-B | Planet | 59.44 Zettatons
to 2.7 Yottatons |
5.944x1022 to 2.7x1024 | 2.487x1032 to 1.13x1034 | ~47x |
5-A | Large Planet | 2.7 Yottatons
to 16.512 Ninatons |
2.7x1024 to 1.651x1028 | 1.13x1034 to 6.906x1037 | ~6111.5x |
High 5-A | Dwarf Star | 16.512 Ninatons
to 7.505 Tenatons |
1.651x1028 to 7.505x1030 | 6.906x1037 to 3.139x1040 | ~454.53x |
Low 4-C | Small Star | 7.505 Tenatons
to 136.066 Tenatons |
7.505x1030 to 1.36x1032 | 3.139x1040 to 5.693x1041 | ~18.14x |
4-C | Star | 136.066 Tenatons
to 760.516 Tenatons |
1.36x1032 to 7.605x1032 | 5.693x1041 to 3.182x1042 | ~5.59x |
High 4-C | Large Star | 760.516 Tenatons
to 22.77 Foe |
7.605x1032 to 5.442x1035 | 3.182x1042 to 2.277x1045 | ~715.59x |
4-B | Solar System | 22.77 Foe
to 20.08 TeraFoe |
5.442x1035 to 4.799x1047 | 2.277x1045 to 2.008x1057 | ~881.86 billion x |
4-A | Multi-Solar System | 20.08 TeraFoe
to 10.53 ZettaFoe |
4.799x1047 to 2.517x1056 | 2.008x1057 to 1.053x1066 | ~198.37 million x |
3-C | Galaxy | 10.53 ZettaFoe
to 8.593 YottaFoe |
2.517x1056 to 2.054x1059 | 1.053x1066 to 8.593x1068 | ~816.05x |
3-B | Multi-Galaxy | 8.593 YottaFoe
to 2.825 TenaexaFoe |
2.054x1059 to 6.752x1082 | 8.593x1068 to 2.825x1092 | ~1.04x1023x |
3-A | Universe | 2.825 TenaexaFoe to any higher finite number | 6.752x1082 to any higher finite number | 2.825x1092 to any higher finite number | Not available |
Explanation
Standard sizes
- Moon level: Earth's satellite Moon.
- Planet level: The Earth.
- Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).
- Star level: The Sun.
The calculations assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
- Galaxy level: The Milky Way galaxy
- Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
- We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever.
- Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
- Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe PSRJ0348+0432 through Inverse Square Law at 4.4087x10^26 meter radius (Observable Universe radius) was used as a base. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.
NOTE: The Earth, our moon, and the Sun are the set minimum values in the tier. For example, Earth requires 59.44 zettatons to destroy.
Omitted levels
- Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
- Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
- Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
- Higher and lower layers/levels of reality: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.