Durability

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Introduction to Durability

Durability refers to the ability of an object or character to withstand a certain amount of force without being damaged. It measures the resilience against external attacks or impacts.

Scaling Durability

Durability scaling determines how a character's durability matches up to their Attack Potency, which assesses their offensive capability.

Calculating Durability

Calculating durability involves determining the ability of a character to endure damage based on specific feats or scenarios. This process varies depending on the nature of the attack or force encountered.

  • Explosions: Durability from explosions is calculated based on the damage endured from the blast. Specific methods for calculation are detailed on dedicated resources.
  • High-speed impacts: When a character withstands a high-speed projectile, its kinetic energy can be calculated using known values of mass and velocity.

Durability is distinct from endurance, which measures a character's stamina or ability to sustain prolonged physical exertion

Newton's Third Law of Motion

Newton's Third Law of Motion states that any force applied by one object on another will result in an equal but opposite force exerted back onto the first object. This principle is encapsulated by the phrase: "For every action, there is an equal and opposite reaction."

In discussions about durability, this law is particularly significant. If a character can deliver a physical attack with a certain Attack Potency without showing signs of discomfort or injury, it suggests their durability scales proportionately to their Attack Potency. This correlation arises because enduring the force of an attack implies their ability to withstand a force of comparable magnitude in return.

However, this principle does not extend to characters using weapons. The force exerted by a sword, for instance, does not necessarily reflect the user's durability. Instead, the durability of a weapon scales primarily from its own striking strength. In combat involving weapons, damage inflicted on opponents during clashes often invalidates this method of scaling.

Direct Statements:

In narratives, when characters are explicitly stated to scale to a specific level of durability or surpass another character, it typically signifies a clear method of scaling to that character's attacks. If one character is affirmed to be more durable than another, they should logically scale above the durability level of the character they are stated to surpass. Conversely, if a character is indicated to be less durable than another, their scaling would position them below the durability tier of the referenced character.

Withstanding Attacks:

Certain characters demonstrate the ability to withstand attacks to the extent that these attacks cause minimal to no visible damage to their bodies. In contrast, other characters may sustain less injury from attacks that inflict significant harm on others. This discrepancy can be attributed to the nature of the attacks—sharp, penetrating strikes often leave more noticeable wounds than blunt impacts.

No-Selling Attacks:

Originating from wrestling, "No-Selling" describes a scenario where a character shows no outward reaction to their opponent's offensive moves. This lack of reaction can give the impression of invulnerability to pain, although the attack might simply not have been potent enough to elicit a response. Occasionally linked to endurance and pain tolerance rather than durability, No-Selling occurs when an attack is too weak to provoke any visible reaction from the character.

Tanking Attacks:

"Tanking" refers to the ability of a character to withstand attacks without being visibly affected by them. Unlike No-Selling, which involves a lack of reaction, tanking denotes a lack of physical damage from the attack itself. Tanking can manifest in various ways, such as attacks bouncing off the character, destroying the weapon used against them, or even harming the attacker's limb due to the force of the impact being redirected or absorbed.