Crazy Hand

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Revision as of 06:43, 7 December 2024 by Laguna97 (talk | contribs) (Created page with "{{metadesc|{{PAGENAME}}, is the chaotic left-handed counterpart of Master Hand in the Super Smash Bros game series, known for his erratic attacks like Big Rip and Finger Drill.}} alt=Crazy Hand SSBU|frameless|352x352px '''Crazy Hand''' (クレイジーハンド) is the chaotic, left-handed counterpart of Master Hand. First appearing in ''Super Smash Bros. Melee'', Crazy Hand serves as a major antagonist in several of his appearance...")
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Crazy Hand SSBU


Crazy Hand (クレイジーハンド) is the chaotic, left-handed counterpart of Master Hand. First appearing in Super Smash Bros. Melee, Crazy Hand serves as a major antagonist in several of his appearances. While identical in appearance to Master Hand, Crazy Hand’s behavior sets him apart—he is significantly more chaotic, impulsive, destructive, and faster.

Crazy Hand is frequently encountered alongside Master Hand, often on different versions of Final Destination. His attack preparations and movements are noticeably more erratic. When paired with Master Hand, the duo can unleash devastating cooperative attacks, dealing 1.5 to 2 times more damage than solo moves. Additionally, Crazy Hand's attacks are executed at a faster pace compared to Master Hand's. Like his counterpart, Crazy Hand is not typically playable without the use of external modifications or cheating devices.

Crazy Hand has been voiced by several actors across the series, including Dean Harrington in Melee, Pat Cashman in Brawl, and Xander Mobus in Super Smash Bros. for Nintendo 3DS and Wii U as well as Ultimate. Xander Mobus also provides the voice for the games' announcer.

Names Crazy Hand (クレイジーハンド)
Gender Male
Race Unknown
Occupation Destroyer of Master Hand's Worlds
Origin Super Smash Bros. Melee (November 21st, 2001)
Alignment Evil
Age Unknown
Created By Masahiro Sakurai,Hitoshi Kobayashi

Appearance[edit | edit source]

Crazy Hand closely resembles Master Hand in appearance, with the main difference being that he is the left-handed counterpart. He is a large, disembodied hand with a smooth, white, and somewhat glossy texture. His fingers are slightly more exaggerated and sharp compared to Master Hand’s, giving him a more erratic and unpredictable look. While Master Hand typically remains calm and poised, Crazy Hand's body language is far more erratic, often appearing twitchy or unstable. His movements are faster and more chaotic, adding to his unsettling presence.

In Super Smash Bros. Ultimate, Crazy Hand's design also includes the ability to face either left or right during battle, which, combined with his snapping fingers to teleport, highlights his volatile nature. The chaotic energy surrounding Crazy Hand is also evident in his attacks, which involve multiple destructive and unpredictable elements, such as fire, ice, electricity, and darkness.

Personality[edit | edit source]

Crazy Hand’s personality contrasts sharply with that of Master Hand, who embodies calm and controlled authority. Crazy Hand is impulsive, erratic, and reckless, constantly shifting between quick attacks and unpredictable actions. His behavior seems chaotic and manic, underscoring the "crazy" aspect of his name. He’s not only faster than Master Hand but also more likely to engage in destructive and unplanned attacks, making him a more dangerous and unpredictable opponent. Crazy Hand’s behavior often resembles that of a temperamental or manic figure, whose actions are more driven by instinct than strategy.

While Master Hand serves as the more calculating and methodical antagonist, Crazy Hand is the embodiment of chaos and instability. His actions are less strategic, opting instead to overwhelm opponents with sheer speed and unpredictability. This makes him a challenging counterpart when paired with Master Hand, as their cooperative attacks can combine both methodical precision and wild aggression.

In the Super Smash Bros. series, Crazy Hand’s behavior and personality are represented through his erratic movements, rapid attacks, and the ever-present sense of instability he brings to the fight, making him a formidable and unpredictable force in contrast to Master Hand's more controlled demeanor.

Biography[edit | edit source]

Super Smash Bros. Melee[edit | edit source]

In Super Smash Bros. Melee, Crazy Hand can be encountered alongside Master Hand on Final Destination during Classic Mode, but only under specific conditions. The player must be playing on Normal difficulty or higher and reduce Master Hand's HP by half within 5 minutes and 50 seconds. If done correctly, Crazy Hand will join the battle, with his difficulty level matching the original difficulty set for Master Hand. However, if the player loses and chooses to continue, Crazy Hand will not reappear in the rematch. Successfully defeating Crazy Hand in Classic Mode rewards the player with 80,000 points, a requirement for unlocking the Diskun trophy.

Crazy Hand also appears in Event Match 50: "Final Destination Match," where he and Master Hand are both present from the start of the battle.

Super Smash Bros. Brawl[edit | edit source]

In Super Smash Bros. Brawl, Crazy Hand returns in Classic Mode with similar conditions to his Melee appearance. To face him, the player must reach Final Destination within nine minutes on Hard difficulty or higher. Unlike in Melee, Crazy Hand appears immediately at the start of the battle alongside Master Hand, rather than waiting for Master Hand's HP to drop to a specific threshold.

Crazy Hand is also a boss in Boss Battles Mode, where he is fought independently of Master Hand. This mode marks the only instance where Crazy Hand appears alone. Interestingly, Crazy Hand is the only boss in Brawl not required to unlock Boss Battles Mode, as he does not appear in The Subspace Emissary. Despite this, his trophy mistakenly appears under The Subspace Emissary section.

Super Smash Bros. for Nintendo 3DS[edit | edit source]

In Super Smash Bros. for Nintendo 3DS, Crazy Hand once again appears as a final boss in Classic Mode, alongside Master Hand. Unlike previous games, Crazy Hand’s appearance depends on the intensity level and player choices. At intensity 3.0 or higher, Crazy Hand will join Master Hand if the player selects the black path at the end. On intensity 8.0 or above, only the black path is available, making the encounter with Crazy Hand mandatory.

In this battle, Crazy Hand and Master Hand share a single stamina pool. When the intensity is set to 5.1 or higher, Crazy Hand will become engulfed in flames and exit the battle after taking significant damage. At this point, Master Hand transforms into Master Core, continuing the fight.

Crazy Hand also debuts a new attack in this game, the Void. During this move, Crazy Hand tears open a rift in space, creating a void that can pull players in and launch them out with damage. The Void can be avoided by shielding and executing continuous rolls.

Super Smash Bros. for Wii U[edit | edit source]

Crazy Hand also serves as a final boss in Super Smash Bros. for Wii U's Classic Mode. Unlike the 3DS version, Crazy Hand is guaranteed to appear in battles set at intensity 3.0 or higher. At intensities of 5.1 or above, the fight with Crazy Hand and Master Hand leads directly into a confrontation with Master Core. Crazy Hand retains his Void attack from the 3DS version.

Additionally, Crazy Hand features prominently in the Crazy Orders mode, one of the two Special Orders options. Players can participate by using a pass or spending gold to engage in consecutive battles within a 10-minute limit, collecting rewards along the way. After clearing at least one battle, the player has the option to challenge Crazy Hand in a stamina-based boss fight. Depending on the number of tickets completed, other opponents, including Master Hand, may join Crazy Hand in the battle. Crazy Hand occasionally drops chests when hit, and upon his defeat, players earn all accumulated rewards from the session.

Super Smash Bros. Ultimate[edit | edit source]

Crazy Hand returns as a boss in Super Smash Bros. Ultimate, appearing in various game modes with expanded roles and unique mechanics.

In Classic Mode, Crazy Hand fights alongside Master Hand when the player's intensity level reaches 7.0 or higher. For certain characters, such as Falco and Ken, Crazy Hand serves as the final boss, with Master Hand joining him only at higher difficulties. This adds a layer of variability depending on the fighter's route.

In Adventure Mode: World of Light, Crazy Hand is prominently featured as a subordinate of Dharkon, Galeem's dark counterpart. Multiple Crazy Hands appear following Galeem's initial defeat, acting as bosses throughout the Dark Realm. Crazy Hand is fought three times in the Dark Realm—each guarding one of the pathways into its subareas—and twice more during The Final Battle.

In the game's true ending, Crazy Hand and Master Hand are freed from Dharkon's control. They assist the player by creating a giant rift using Static Discharge, allowing the player to enter and destroy 50 puppet fighters powered by Dharkon and Galeem. This freedom suggests that, like the fighters, Crazy Hand was originally captured and cloned into a controllable puppet before the events of World of Light.

Crazy Hand introduces a new mechanic in this game, where he can face either direction (left or right), which he combines with snapping his fingers to teleport around the stage.

In addition to gameplay appearances, Crazy Hand is represented as an Ace-class Neutral-type primary spirit. This spirit, which allows three support slots, is earned by defeating Crazy Hand in the final battle of World of Light. It is among the most powerful spirits in the game, making it highly sought after by players.

Powers and Statistics[edit | edit source]

Tier: High 6-A

Powers and Abilities: Superhuman Physical Characteristics, Flight, Elasticity (Can extend his finger), Creation (Can create and shoot bombs, bullets, balls, and lasers from his fingers), Energy Manipulation (Can shoot laser beams), Space-Time Manipulation, Black Hole Creation, Reality Warping, Law Manipulation and Gravity Manipulation (Can rip open the fabric of space and create a Black Hole that can suck the target in, can create a Timer for crazy orders which regulates the game, Can bend the rules of Smash to his will), Morality Manipulation (Can cause fighters to be Hostile or friendly), Existence Erasure, Vibration Manipulation (Can create shockwaves which travel across the stage by clawing his hand on the stage), Explosion Manipulation (His bombs will explode), Duplication (Can create clones of Smash fighters to aid him in his solo battle or for horde battles), Sleep Manipulation, Status Effect Inducement and Power Bestowal (Can make anyone mini, mega, metal, flowered, take increased knockback, paralyzed, frozen, etc.), Teleportation and BFR (Flees in a burst of flames when Master Hand transforms into Master Core and he himself can teleport, can teleport people to different locations in Crazy Orders), Can release both light and darkness, potentially Space Survival and resistance to Extreme Cold and Cosmic Radiation (Can fight in areas which seem to be in outer space)

Attack Potency: Multi-Continent level (He is Master Hand's equal)

Speed: Massively FTL+ (Comparable to members of the cast like Captain Falcon)

Lifting Strength: Class M (Superior to King Dedede)

Striking Strength: Multi-Continent level (Consistently able to send enemies flying with the flick of a finger)

Durability: Multi-Continent level (Can take hits from Kirby, Captain Falcon, and Duck Hunt and other fighters in World of Light[1])

Stamina: Superhuman

Range: Extended Melee Range physically, Hundreds of Meters with projectiles

Standard Equipment: None notable

Intelligence: Unknown

Weaknesses: None notable

Attacks and Techniques[edit | edit source]

Big Rip:

Crazy Hand rips open the fabric of space, creating a swirling vortex that can suck in opponents, causing damage and disorienting them.

Finger Drill:

Crazy Hand flies toward the opponent, spinning his fingers like a drill to cause damage while quickly closing the distance.

Spider Walk:

Crawls rapidly across the ground in a jittery, erratic fashion, often to reposition himself or surprise his opponents.

Floor Sweep:

Swipes across the ground with his hand, sweeping opponents off their feet with a powerful horizontal motion.

Flying Punch:

Charges in from behind, launching himself into the air to deliver a powerful punch to the opponent.

Flying Slap:

Similar to the Flying Punch, Crazy Hand flies in from behind but instead delivers a slap, causing a quick but damaging blow.

Jetstream:

Flies off-screen, then rockets forward like a jet, striking the opponent with incredible speed.

Power Punch:

Charges up energy in his fist and punches the opponent with an electrified blow, causing both impact and electrical damage.

Finger Bombs:

Drops a series of bombs that explode after a short delay or upon impact, dealing damage in a small radius.

Laser Nail:

Fires several powerful lasers downward from his fingers, targeting opponents beneath him.

Reverse Throw:

Grabs the opponent, swings them around, and throws them backward with force, sending them flying in the opposite direction.

Squeeze:

Grabs the opponent and squeezes them with immense pressure, dealing crushing damage.

Pink Pillar:

Generates a series of magenta orbs that stick to the ground. These orbs explode when opponents approach or after a set time.

Shadowball Bash:

Creates a ball of dark energy and backhands it toward the area, sending it crashing into opponents with a powerful, forceful hit.

Tri-Poke:

Pokes the air three times in quick succession, with the third poke delivering a more powerful strike.

Vertical Throw:

Grabs the opponent and throws them downwards with extreme force, causing significant damage on impact with the ground.

Fake-Out Slap:

Feigns a punch but instead performs a slap, tricking opponents and catching them off guard.

Spasm:

Flops erratically on the ground, dealing damage to anyone who gets too close as Crazy Hand writhes in a chaotic manner.

Snapper:

Snaps his fingers, stunning any opponents who are grounded, leaving them vulnerable for a short period.

Toss Grab:

Grabs the opponent and tosses them to the side, throwing them a considerable distance to disrupt their positioning.

Note: Crazy Hand shares many of Master Hand’s attacks but with a greater emphasis on unpredictability, chaos, and speed. His attacks are often faster, more erratic, and can involve more rapid movements, reflecting his volatile nature.

Trivia[edit | edit source]

  • Crazy Hand, alongside Master Hand, appears as the bosses of Candy Constellation in Kirby and the Amazing Mirror. While he shares the same attacks as Master Hand, excluding combination moves, his inclusion is due to HAL Laboratory, the creator of the Super Smash Bros. series, also being behind the Kirby series.
  • In his Super Smash Bros. Brawl trophy description, it's stated that Crazy Hand appears "when Master Hand's power begins to ebb," but this is inaccurate. In Brawl, Crazy Hand appears alongside Master Hand at the start of the fight if the player reaches the final stage on hard difficulty or above within nine minutes. In Super Smash Bros. Melee, however, this description holds true, with Crazy Hand appearing after Master Hand's health drops to half.
  • Despite being listed in Super Smash Bros. Brawl's Sound Test, Crazy Hand's opening laugh is absent, although his dying scream is present.
  • Crazy Hand's attacks feature a wide variety of effects, including fire, freezing, electricity, burying, flowering (grab), and darkness, making him the most versatile boss in terms of attack effects.
  • As the "left-handed brother" of Master Hand, Crazy Hand’s chaotic nature could be a nod to the historical association of left-handedness with evil or madness, often tied to the word "sinister," which originally meant "left" or "evil." This connection may also play on the stereotype that left-handedness is linked to greater psychological instability.
  • While Crazy Hand performs a slap move across the stage in Super Smash Bros. Melee, this attack isn't used normally in Brawl, though it can be performed using hacks.
  • In Super Smash Bros. for Nintendo 3DS and Wii U, there's a glitch where, if the player pauses the game at the same time one of the hands is dying, Crazy Hand's laugh will not play. The cause of this glitch remains unknown.
  • In Super Smash Bros. for Wii U, when viewed through Crazy Hand's wrist, the inside is missing, causing the camera to display whatever is behind him, or parts of his fingers. This issue also applies to Master Hand, but it doesn't occur in their trophies or in Super Smash Bros. for Nintendo 3DS.
  • The Black Hole Crazy Hand creates during the Big Rip attack in 3DS/Wii U resembles Marx’s Black Hole attack in Ultimate, but differs in that it is rectangular rather than circular. Additionally, Crazy Hand’s Black Hole sends victims flying out from the center, rather than dropping them onto the stage as with Marx’s attack.

Theme[edit | edit source]

  1. Super Smash Bros. Ultimate