Super 17
Super 17 ( Sūpā Jū Nana-Gō, lit. "Super No. 17") is the powerful fusion of Android 17 and Hell Fighter 17; created by the evil scientists Dr. Gero and Dr. Myuu. He is the main antagonist of the Super 17 Saga of Dragon Ball GT
Name: Super 17, Super #17, Super Android #17, Super Lapis, Super Artificial Human #17
Origin: Dragon Ball GT Episode 42: "A Dangerous Union" (ね!!からるたち Shine Gokū!! Jigoku kara Yomigaeru Kyōteki-tachi, lit. "Die, Goku!! Strong Enemies are Resurrected from Hell") April 16, 1997
Gender: Male
Age: A Few Days
Race: Android/Machine Mutant Hybrid Fusion
Alignment: Evil
Occupation: Assassin
Created By: Toei Animation
Appearance[edit | edit source]
Super 17 is a tall android, carrying an athletic construct with distinguished facial functions and a extensive jawline, giving the fusion a greater mature appearance. While comparable to Android 17, his hair extends to beneath his shoulders, which he maintains tucked in the back of his ears, leaving his shorter bangs putting above his face. He wears the identical blue denims with a rip over the left thigh, bronze jewelry and an orange scarf. Alternately, he sports activities a bronze extensive belt-buckle with the Red Ribbon emblem and a go over it, darkish blue boots with bronze tips, a form-becoming darkish blue blouse with lacking shoulders and matching gloves and bronze wrist-guards. He additionally wears brown overalls and small brown vest with bronze trimming. Personality As Hell Fighter 17 is the only on top of things of the fusion maximum of the time, Super 17 is a villain, performing just like Android 17 as he did whilst he turned into a delinquent, or Future Android 17.
Personality[edit | edit source]
Super 17 believes himself to be the Ultimate Android and seeks to show his superiority via way of means of killing Super Saiyan 4 Goku. Due to his strength and power being greater than sufficient to show his superiority, he arrogantly dismisses every person as not as good as himself, and his character is in a way now no longer in contrast to Dr. Gero's different try and create the most powerful android, Perfect Cell. He first of all appears to be unswerving to each his creators Dr. Gero and Dr. Myuu, even though it's far later discovered via way of means of Dr. Myuu that he's programmed (thru Hell Fighter 17) to be unswerving best to Dr. Myuu and beneathneath Myuu's orders, 17 another time kills his author Dr. Gero as Android 17 had years earlier. However, because of Android 17's bond together along with his dual sister Android 18, she is capable of wake up elements of Android 17's character inside Super 17, along with his choice now no longer to be managed which he proved via way of means of overcoming his programming and killing Dr. Myuu, aleven though he stays decided to kill Goku and is inclined to even oppose his sister, even though in the long run Android 17's character aids his sister and Goku in defeating Super 17 via way of means of forcing his converted self to sub-consciously disclose his susceptible factor permitting Goku to kill Super 17.
In Dragon Ball Xenoverse, Super 17 joins Great Ape Baby and Omega Shenron to defeat Super Saiyan four Gogeta and the Future Warrior, Super 17 famous he has no hobby in Baby's aim of conquering the universe nor Omega's choice to wreck it, as his best situation is to show he's the Ultimate Android.
Biography[edit | edit source]
After the evil Baby is killed via way of means of Goku, peace is concept to had been eventually restored. However, withinside the depths of Hell, masterminds paintings on a terrible plot: Dr. Gero (the evil, however brilliant, scientist liable for all the Red Ribbon Androids) and Dr. Myuu (who's liable for the final touch of Baby) crew as much as create the remaining being. They determine that via way of means of merging the regular Android 17 on Earth, with a Machine Mutant that they invent in Hell, they are able to create the remaining android killing machine. Super 17 cameo in "A Dangerous Union" Myuu and Gero then use the Machine Mutant clone to brainwash Android 17 on Earth into becoming a member of them, first the usage of each 17s to synchronize their energies collectively to open the gates of Hell, permitting themselves and different formerly destroyed villains to escape. The actual Android 17 then asks his dual sister Android 18 to join, however finally ends up killing Krillin whilst the latter attempts to contradict Hell Fighter 17's voice in Android 17's head. He then fends off Android 18's assault with relative ease. A quick time later, 17 reaches his Hell Fighter counterpart, interrupting the latter's combat with Vegeta, on the identical time because the Dragon Team. Super 17 punches Vegeta within side the stomach At this factor, the 2 17s eventually fuse collectively, and rework into the remaining killing machine, "Super Android 17". The first-rate android then battles Vegeta, Gohan, Goten, Trunks, and Majuub and defeats they all with slightly any problems, shrugging off even their most powerful assaults, which include Vegeta's Final Shine Attack. He additionally another time kills Dr. Gero after Myuu famous that he programmed Super 17 in order that he might have whole manipulate over him, leaving none for Gero. The power wave that killed Dr. Gero additionally injured Pan and broken the Dragon Radar in Giru. Super 17 demanding situations Super Saiyan Goku After Super 17 defeats all the Z Fighters besides the suffering Vegeta, Goku returns to Earth with a few assist from Piccolo and Dende. He saves Vegeta from one in all Super 17's power beams and right now engages Super 17. He begins offevolved his combat in opposition to Super 17 as a Super Saiyan, however as this proves ineffective, he transforms right into a Super Saiyan four. Once converted right into a Super Saiyan four, Goku is capable of combat properly in opposition to the android. However, Super 17 absorbs all the power assaults that Goku unleashes on him, and by the point Goku realizes this, Super 17 has absorbed sufficient power to develop a lot more potent and crush the Saiyan. Goku tries to sacrifice himself to wreck Super 17, however is unsuccessful, because of Super 17 setting up an power barrier that protects them each from the explosion. Before Super 17 can obliterate Goku, Android 18 involves Goku's resource and berates 17 for dropping his unbiased will and murdering her husband Krillin. This enables a falling out which sees Super 17 flip the assault on Dr. Myuu, killing his 2d author as well. Super Saiyan four Goku grabs Super 17 from in the back of and places him in a hold As they resume the combat and Android 18 maintains to distract 17 via way of means of capturing power blasts, Goku notices that even as Super 17 is in his absorption pose, he creates a defend round him to save you Android 18's power blasts from attaining him, and giggling hysterically all of the even as. It is at that factor that Goku realizes Super 17's sole weak spot: whilst Super 17 absorbs power, he's honestly susceptible to assault. Goku prices Super 17 with a Dragon Fist, blowing a hollow instantly thru him. Severely injured, Super 17 looses his energy absorption ability , permitting Goku to shoot a effective Kamehameha that eventually kills the android as soon as and for all. It is later defined that Android 17 have been influencing Super 17 to expose this weak spot and depart himself susceptible to assault.
Powers and Statistics[edit | edit source]
Tier: 2-C | 2-C
Key: Base | After absorbing Goku's 10x Kamehameha
Powers and Abilities: Longevity, Skilled Martial Artist, Superhuman Physical Characteristics, Acrobatics, Enhanced Senses (His senses are so great that he automatically detects even the slightest changes in the air, notifying him to the appearance of even the stealthiest opponents), Energy Manipulation (Can be used defensively and offensively, to strengthen his skin or to fire ki blasts, which can home in on targets), Explosion Manipulation (Capable of detonating ki attacks), Heat Generation (Via ki attacks and aura), , Self-Sustenance (Types 1, 2 and 3), Body Control (Can remove his limbs), Shockwaves Generation, Flight, Spaceflight, Energy/Ki Absorption, Afterimages, Forcefield Creation, Dimensional Travel, Sound Manipulation, Space-Time Manipulation & Portal Creation (At Buu saga levels of power he can create dimensional rifts and destroy space-time and pocket dimensions with his energy. Hell Fighter 17 can create a portal to travel between Hell and Earth), Telekinesis, Telepathy. Space Survival (Resistance to Extreme Cold and Cosmic Radiations)
Attack Potency: Low Multiverse level (Casually defeated Vegeta and Majuub, and could fight evenly with Super Saiyan Goku) | Low Multiverse level (After absorbing Goku's 10x Kamehameha, he became so much stronger he easily stomped Super Saiyan 4 Goku and required the power of a Dragon Fist to be defeated)
Speed: Massively FTL+ (Far superior to Base Goku, who traversed the afterlife at 4.38 quadrillion times FTL during the Otherworld Tournament Saga) | Massively FTL+
Lifting Strength: At least Class P, likely far higher
Striking Strength: Low Multiverse level | Low Multiverse level
Durability: Low Multiverse level | Low Multiverse level
Stamina: Infinite (As an Infinite Energy Model of Android, 17 has access to an unlimited supply of energy)
Range: Standard Melee Range, Low Multiversal with energy attacks | Standard Melee Range, Low Multiversal with energy attacks
Standard Equipment: Nothing notable
Intelligence: Super 17 is a cunning opponent, having the combined knowledge skill of Android 17 and his hellish counterpart, who can hold their own against great martial artists such as Piccolo and Vegeta
Weaknesses: Super 17 is vulnerable to physical attacks while he is absorbing energy
Notable Attacks/Techniques:
- Ki Blast – The most basic form of energy wave.
- Hikou – The ability to fly without the use of ki but through the use of wings or special mechanisms.
- Ultra Sensitivity – Super 17 can automatically sense and process everything in his environment, such the change in the air, sound, vibrations, etc. in his surroundings. This allows him to perfectly detect, predict and react to even the fastest and stealthiest opponents.
- Flash Bomber – Super 17 places both of his hands forward with his fingers stretching out, concentrating energy into his fingertips. He then fires several hundred small yellow energy waves that act as a machine gun type blast. He also seems to be able to fire the attack in a cone shape, causing a shotgun effect.
- Super Flash Bomber – Super 17 places both hands forward with his fingers stretching out, concentrating even more energy into his fingertips. He then fires countless small, white and yellow energy waves that act as machine gun type blasts capable of spanning across an entire planet.
- Electro Eclipse Bomb – Super 17 places his hands forward as if he were going to do a Flash Bomb attack, only he forms a sphere of deep black energy that has another gray sphere inside it that turns black in the center and has red electricity flowing around it. If he charges the attack for a few seconds, it seems to take on a decagon shape, but most commonly looks like a circle. Once he fires it, it leaves a shot black trail of energy behind before it hits the target, very easily causing a nuke-sized explosion that destroys everything caught in the explosion.
- Hell's Storm – In a manner similar to Android 16's Hell's Flash, Super 17 must remove one of his hands to perform the attack. He then fires hundreds (if not thousands) of bullets like a machine gun at his opponent, inflicting a massive amount of damage.
- Android Barrier – The user focuses their power into a barrier with double their normal defensive capabilities, allowing them to withstand attacks from an opponent of equal power or below.
- Absorption Barrier – Super 17 has the ability to absorb energy into himself and add it to his own. This is a feature Dr. Myuu installed into Super 17, without Dr. Gero's knowledge. He has made this his own type of absorption ability by not only recharging his energy by stealing it, but by adding it to his maximum power and making him stronger, an effect shown by his muscles proportionally engorging before returning to normal size to fully process the extra energy. He absorbs energy by extending his arms and legs outward to somewhat resemble a star and raise an invisible field. The limit on how much energy can be absorbed (if there is one) is unknown, as he even absorbed Goku's 10x Kamehameha. However, this leaves him open for physical attacks, as he cannot counter while absorbing.
- Thunder Eraser – Super 17 moves sideways very close to his opponent as he charges a purple and black energy sphere on his hand. Then, he fires a small yellow energy wave out of the energy sphere at the opponent at point blank, inflicting a great amount of damage.
- Full Power Energy Wave – The user starts by charging an Energy Sphere in their hand(s). Then, they draw their hand(s) forward and fire the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage. It is one of Super 17's Blast 2 in the Budokai Tenkaichi series, in which it is colored blue instead of yellow.
- Bear Crash – An attack where Super 17 smashes his opponent against a wall. Named in the Dragon Ball Z Collectible Card Game.
- Face Snap – A kick to the face used against Goku. Named in the Dragon Ball Z Collectible Card Game.
- Telekinesis – A technique that allows the user to manipulate objects and other people with the power of one's mind.
- Afterimage Technique – An ability to move so swiftly that an image of the user is left behind.
- Pump Up – Super 17 bulks up and increase his strength every time he absorbs energy. One of Super 17's Blast 1 in the Budokai Tenkaichi series.
- Hell Lightning Cutter – Used by Super 17 (Android 18 absorbed) in Dragon Ball Heroes.
- Android Control – As displayed in Dragon Ball Fusions, Super 17 is able to perfectly control other Red Ribbon Androids, he controls Androids 16, 17, 19, and even 20 to act as his team.
- Full Power Hell Flash - One of Super 17's Special Moves in Dragon Ball Fusions.
- Charged Ki Wave - One of Super 17's Super Skills in Xenoverse 2.
- Break Strike - Super 17's evasive skill in in Xenoverse 2.