Altaïr Ibn-La'Ahad

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Altaïr Ibn-La'Ahad
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When I was very young, I was foolish enough to believe that our Creed would bring an end to all these conflicts. If only I had possessed the humility to say to myself, I have seen enough for one life, I've done my part. Then again, there is no greater glory than fighting to find the truth.
― Altaïr to his son Darim during the Mongol attack on Masyaf, 1257.

Vital statistics
Names Altaïr Ibn-La'Ahad (Arabic: الطائر ابن لا أحد‎), The Son of None, The son of Umar
Gender Male
Race Human-Isu Hybrid
Occupation Assassin
Origin Assassin's Creed (November 14, 2007)
Alignment Good
Age 24 during the Siege of Masyaf, 25 during Altaïr's Chronicles, 26 during the events of the first game and the beginning of Bloodlines, 29 by the end of Bloodlines, 63 upon his exile, 82 upon his return to Masyaf, 92 at the time of his death
Created By Patrice Désilets
Height 1.83 m (6ft 0)[1]
Weight 77kg (170lbs) [1]

Altaïr Ibn-La'Ahad (Arabic: الطائر ابن لا أحد‎, meaning "The Bird, Son of None"; 1165 – 1257) was a Syrian member of the Levantine Brotherhood of Assassins who served as their Mentor from 1191 until his death in 1257. During his time as Mentor, he utilized the knowledge of an Apple of Eden to make significant discoveries and inventions that advanced the Order. Under his leadership, the Assassins expanded their influence throughout the Old World.

Trained as an Assassin from birth, Altaïr achieved the rank of Master Assassin at the young age of 24, an unprecedented accomplishment. However, he failed to recover an Apple of Eden from Robert de Sablé in July 1191, which led to a Templar attack on Masyaf, the Assassins' headquarters. As punishment, he was demoted to Novice and sent on a quest for redemption.

Assigned to eliminate nine individuals who, unbeknownst to him, were key members of the Templar Order in the Holy Land, Altaïr embarked on a mission to reform himself and free the region from their corruption. During this journey, he uncovered a much darker conspiracy than he had initially imagined. By completing his mission, he also purged the Order of its treacherous leader, Al Mualim, and subsequently became the Mentor, steering the Assassins in a new, more covert direction.

With the Apple of Eden in his possession, Altaïr revolutionized the lives of his Order's members, recording his insights in his famed Codex for future generations. He envisioned a global presence for the Assassins, living among the people, and established many Assassins Guilds during his tenure. Throughout his travels, Altaïr fortified his Order, thwarted numerous Templar schemes, and even stopped the advance of Genghis Khan. Altaïr is an ancestor of Desmond Miles through Desmond's maternal line.

Personality[edit | edit source]

Altaïr was raised at the Assassin fortress in Masyaf, quickly ascending through the Order's ranks to become one of its most respected and formidable members, second only to the leader, Al Mualim. He was a cold, objective man, intensely dedicated to any path he chose to follow. Proud by nature, Altaïr often displayed impulsiveness, arrogance, and impatience. However, after his failure at Solomon's Temple and beginning his mission of redemption, he began to reflect on the motivations of his targets, listening closely to their final words.

As he continued his mission and uncovered the links between his victims, Altaïr's perspective began to evolve. He grew more thoughtful, drawing heavily on the teachings of the Order. By the time he confronted Al Mualim, he had become a calmer, wiser, and more focused individual, though his temper could still flare at times.

Altaïr was intelligent and deeply committed to the pursuit of knowledge. He recognized that the future would not accommodate the old traditions of Masyaf and accordingly adapted the Order's practices. His wisdom and leadership were crucial in ensuring the Assassin Order's survival.

Upon acquiring the Apple of Eden, Altaïr recognized its potential to benefit the Assassins but also saw the danger it posed. Initially, he used the Apple sparingly, employing the knowledge it provided to develop new inventions for the Order. However, as he aged, he became increasingly reliant on the artifact, partly due to its seductive nature. Following the deaths of his wife and youngest son and his exile from Masyaf, Altaïr fell into a deep depression and turned to the Apple for guidance, which ultimately alienated his remaining family.

As he approached the end of his life, Altaïr became aware of his obsession with the Apple and encoded his memories into Memory Seals to warn future generations not to repeat his mistakes. These memories reflected his growing disillusionment with both the pursuit of knowledge and the Assassin Order, which had caused him great suffering. Although he had been born into the Order and knew no other life, he came to see its flaws and believed everyone should be free to choose their own path and whether to seek the truth.

Altaïr ultimately understood that no single person could resolve the world's conflicts or find all the answers, and he regretted not realizing sooner that he had already fulfilled his role. In his final years as Mentor, he focused on preserving the Order's teachings for future generations. He also advised his son, Darim, to learn from his mistake of living solely for the Order, encouraging him to "go be with [his] family, and live well" during their last moments together.

Biography[edit | edit source]

Early Life and Training as an Assassin[edit | edit source]

Altaïr Ibn-La'Ahad was born on January 11, 1165, to Assassin parents: Maud, a Christian mother who died during childbirth, and Umar Ibn-La'Ahad, a Muslim father who was executed by the Saracens during the Siege of Masyaf in 1176 as punishment for killing a Saracen nobleman. Altaïr tried desperately to reach his father before the execution but was stopped by Ahmad Sofian, the Assassin who had revealed Umar's name to the Saracens under torture. Overwhelmed by guilt, Ahmad later snuck into Altaïr's quarters to apologize and then committed suicide with a dagger.

Altaïr quickly reported the incident to Al Mualim, who instructed him to keep the matter secret, particularly from Ahmad's son, Abbas, to spare him the shame. Altaïr, who saw Al Mualim more as a father figure than his own, agreed to keep silent. Altaïr and Abbas grew up together as novices in the Order, initially forming a strong bond of friendship.

However, when Altaïr noticed that Abbas was still grieving over his father, he decided to reveal the truth about Ahmad's death, hoping to console him. Abbas, feeling betrayed, responded with anger and asked their combat instructor if they could use real swords in their training. In a fit of rage, Abbas attacked Altaïr, accusing him of lying to disgrace his father's memory. To diffuse the situation, Altaïr falsely confessed to lying, and both were confined in the Masyaf dungeon for a month. After their release, they resumed their training, but Abbas, deemed the more culpable, was sentenced to an additional year of training while Altaïr advanced to the rank of Assassin.

Elevation to Master Assassin[edit | edit source]

In 1189, the Templars launched an assault on Masyaf, aided by their double agent, Haras. Altaïr entered the village on horseback and rescued his fellow Assassin, Faisal, before reuniting with Abbas. While Abbas urged a retreat, Altaïr proposed a strategy to flank the Templars and lead them into the canyon while he himself rescued Al Mualim, who had been taken hostage inside the fortress.

Altaïr fought his way to the fortress, eliminating Templar soldiers and rescuing villagers. Upon reaching the gates, he encountered Haras, who taunted him and began executing captured Assassins with a crossbow. Unable to enter through the gates, Altaïr climbed the fortress walls, made his way along the battlements, and leaped from a balcony to assassinate Haras from above. In his final moments, Haras expressed his disillusionment with the Creed, believing that the Assassins placed too much trust in humanity. Altaïr attempted to persuade him otherwise, but Haras died, unwavering in his beliefs.

After freeing Al Mualim, Altaïr earned his respect, and the two walked together. The Mentor expressed his pride in Altaïr's actions and remarked on how much he resembled his late father. When asked if he regretted his life as an Assassin, Altaïr replied that he did not, as it was the only life he had known. Al Mualim suggested that one day, Altaïr might find reasons to regret and that it would ultimately be his choice to determine his path.

Following the successful defense of Masyaf from the remaining Templars, Altaïr was promoted to the rank of Master Assassin, the youngest in the Order's history to achieve this honor. Upon hearing the news, Abbas spat at Altaïr's feet, while Altaïr responded with a sneer, displaying his first notable act of arrogance.

Quest for the Chalice[edit | edit source]

Return to Alep[edit | edit source]

In 1190, while returning from a journey, Altaïr encountered a village near the citadel of Alep under attack. He was informed by an Assassin guard that the Templars were responsible and given a sword to avenge the fallen Assassins. Fighting his way through many Templars, Altaïr came across an enemy archer who revealed that the assault was ordered by the Templar leader, Lord Basilisk, to obtain valuable information from a Brotherhood member.

After dealing with the Templar, Altaïr continued on, assassinated an enemy captain, and met with Al Mualim. He was then tasked with retrieving a powerful artifact known as "the Chalice," capable of greatly enhancing the power of whichever faction held it. With his mission clear, Altaïr set off for Damascus.

Research in Damascus[edit | edit source]

Upon reaching Damascus, Altaïr located a Rafiq disguised as a merchant and publicly announced the Assassins' password. The Rafiq led him to a secluded area, scolding him for his lack of discretion and demanding that Altaïr prove himself by killing an enemy. After completing the task, Altaïr inquired about the Chalice and was directed to Tamir, a merchant closely connected to the Templars.

To reach Tamir, whose residence was heavily guarded, the Rafiq suggested starting with a man named Misbah. Altaïr located Misbah and began interrogating him, but a city guard intervened. Misbah fled, and Altaïr chased him across rooftops until Misbah was left hanging from a rope after a plank collapsed. Altaïr offered safety in exchange for information, and Misbah revealed that Tamir's house contained a shipment of oil barrels. Altaïr left Misbah hanging and proceeded to set the oil barrels on fire, forcing Tamir out.

Confronted with the loss of his possessions, Tamir revealed that the Chalice was in a desert temple accessible only with three keys. He also mentioned that a dancer named Fajera held one of these keys. With the needed information, Altaïr killed Tamir.

Acquiring the First Key[edit | edit source]

Altaïr went to the circus where Fajera performed and confronted her. She refused to cooperate and summoned her friend, Badr, to fight Altaïr. After defeating Badr, Fajera fled, and Altaïr pursued her. He temporarily lost her trail when a bridge collapsed but spotted her again near a well.

Fajera, seeing Altaïr approach, willingly gave him the key, explaining that she had foreseen his arrival through her cards and had prepared to aid him. In return, she asked Altaïr to eliminate a man named Alaat at a nearby bathhouse. Altaïr navigated through old sewer tunnels to reach the bathhouse and assassinated Alaat before escaping. Grateful, Fajera informed him of another key holder in Tyre.

Infiltrating the Hospital[edit | edit source]

Arriving in Tyre, Altaïr met with a man named Hamid, who informed him that the next key holder was imprisoned in a hospital by Roland Napule. Altaïr navigated through the hospital’s heavily guarded passageways, assassinated Roland, and convinced the captive key holder of his allegiance to the Assassins by showing his missing ring finger. The key holder gave Altaïr the second key and told him that the third was in Jerusalem, held by Lord Basilisk himself.

Confrontation in Jerusalem[edit | edit source]

Upon reaching Jerusalem, Altaïr sought out the Rafiq Kadar, who informed him that Lord Basilisk's fierce reputation had earned him the King’s trust, and that he was often found in the King's company. Kadar suggested that Altaïr could use an upcoming royal party to get close to Basilisk. Altaïr headed to the City Gardens to eavesdrop on citizens and learned that a man named Ayman had an invitation to the party.

Altaïr confronted Ayman and extracted the location of the event from him. He then infiltrated the party through a secret passage and confronted Lord Basilisk. After a fierce battle, Altaïr managed to steal the final key and fled.

The Temple of Sand[edit | edit source]

Infiltration of the Templar Base[edit | edit source]

Upon returning to Jerusalem, Altaïr discovered that the keeper of a map to the desert temple, which held the Chalice, was under attack by Templar agents who successfully stole the map. The keeper then charged Altaïr with infiltrating the Templar's tower base to retrieve it.

Altaïr reached the tower and maneuvered his way to the Master, who resembled an Assassin but was actually a high-ranking Templar. The Master attempted to convince Altaïr to join the Templar Order, but Altaïr refused, killed the Master, and retrieved the map to the Temple of Sand.

Discovery at the Temple[edit | edit source]

Upon arriving at the Temple of Sand, Altaïr made his way through the upper areas, defeating guards along the way, until he reached the antechamber of the Chalice. He found a golden shrine at the center of a stone pillar, accessible by four bridges. However, when he approached the shrine, he encountered Lord Basilisk, who revealed that the Chalice was not an artifact but a woman.

After defeating Basilisk's guards, the shrine opened, revealing an exit. Altaïr jumped down and found himself in rubble as the temple began to collapse. He fled through a sandstorm, avoiding falling debris to reach safety. Remembering Basilisk's mention of business in Tyre, he immediately made his way back to the city.

Hunt in Tyre[edit | edit source]

Back in Tyre, Altaïr met with Hamid and explained that he was searching for Basilisk. Hamid informed him that two Assassins with access to the fortress had been kidnapped. Altaïr navigated dangerous pathways above deadly waters, ultimately finding one of the missing agents trapped in a cage. After freeing him, the agent directed Altaïr to his brother on the other side of the fort, who could help him access the Templar's Hold.

Altaïr located and freed the second agent, who led him to the gate of the Templar's Hold. He traversed the rooftops within the fortress and confronted Basilisk in a duel. Outmatched, Basilisk fled, but Altaïr pursued, eventually catching up and defeating him again. In exchange for his life, Basilisk revealed two crucial pieces of information: the Chalice's location at Don Carvaggio's villa in Jerusalem and a Templar plot to poison Acre's water supply to end the costly siege. Altaïr spared Basilisk but burned the Templar's ships to prevent his escape from Tyre.

Siege of Acre[edit | edit source]

Altaïr hurried to Acre, where he fought through the burning city, dodging falling debris, and destroyed Templar siege equipment. Disguised first as a soldier and then as a scholar, he accessed restricted areas, set fires, released prisoners, and destroyed weaponry. Eventually, he reached the Templar commander, who ordered him to bless the operation. When Altaïr attempted to attack, the commander saw through his disguise, leading to a duel. Altaïr defeated the commander and escaped by launching himself over barricades with a catapult.

Rescuing the Chalice and Killing Harash[edit | edit source]

In Jerusalem, Altaïr located Don Carvaggio's villa and saw Templars escorting the Chalice, a woman named Adha, through the streets. Altaïr followed them and killed the escorts by opening a large sewer grate, pelting them with debris.

Adha and Altaïr navigated the sewers together, during which she informed him of Harash, Al Mualim's second-in-command, who had betrayed them. Although skeptical, Altaïr agreed not to accuse Harash without proof and offered to leave the Holy Land with Adha. She agreed, but only if Harash was dead, and gave Altaïr a special sword to use in his mission.

Altaïr traveled to Alep, stealthily infiltrated the city, and found Harash consorting with a Templar captain. After hearing their conversation, which confirmed Harash's betrayal, Altaïr engaged him in a duel and ultimately killed him.

Final Confrontation with Basilisk[edit | edit source]

Returning to Tyre, Altaïr discovered a Templar army blocking his path to Basilisk. Despite the overwhelming odds, Altaïr battled through to the docks and saw Adha being escorted onto a Templar ship.

Altaïr boarded a nearby vessel to reach her but was confronted by Basilisk, who challenged him to a final fight. Altaïr accepted, overpowered Basilisk, and killed him. However, a ship was set ablaze and came between Basilisk's ship and the one carrying Adha, forcing Altaïr to jump overboard.

Reaching the docks safely, Altaïr watched as the remaining ship sailed away. He swore to find Adha and rescue her, but it would be months before he found her again. By then, it was too late; he could only recover her body. Enraged by her death, Altaïr hunted down and killed everyone responsible, though the act brought him no solace.

Third Crusade[edit | edit source]

Confrontation in the Jerusalem Vault[edit | edit source]

By the next year, the Holy Land was engulfed in conflict. In July 1191, Altaïr, along with his comrades Malik and Kadar Al-Sayf, was ordered to recover an artifact from the Templars in the Jerusalem Vault beneath the ruins of Solomon's Temple. As they navigated the catacombs, Altaïr violated the first tenet of the Assassins' Creed by killing an innocent man who blocked their path. Malik reprimanded Altaïr for his recklessness, but Altaïr arrogantly dismissed his concerns.

Upon encountering Robert de Sablé, the Order's archenemy, Altaïr violated the second tenet by confronting him directly. Attempting to slay the Grand Master openly, he was swiftly defeated and thrown out of the temple, leaving Malik and Kadar behind with the Templars. Altaïr escaped and returned to Masyaf to report his failure to Al Mualim.

Siege of Masyaf[edit | edit source]

Arriving in Masyaf, Altaïr was welcomed by Rauf, who informed him that Al Mualim was awaiting his report. At the fortress gates, he exchanged insults with Abbas before proceeding to the Mentor's study, where he confessed his failure to retrieve the Templar treasure. Soon after, Malik returned with the artifact, injured and furious, blaming Altaïr for Kadar's death. Before they could confront each other further, news arrived that Masyaf was under siege.

Altaïr joined other Assassins in defending the village, successfully buying time for the villagers to flee to the fortress. However, they were soon overwhelmed, and Altaïr decided to retreat rather than fight to the death. With Al Mualim creating a diversion, Altaïr, Rauf, and another Assassin performed a Leap of Faith from the citadel tower, sneaking behind enemy lines and using a felled log trap to crush the Templar forces, forcing them to retreat from Masyaf.

Following the attack, Altaïr's actions at Solomon's Temple were scrutinized once more. Having broken all three tenets of the Creed and endangered the Brotherhood, Altaïr was declared a traitor. Al Mualim publicly sentenced him by stabbing him in the stomach with his personal jambiya.

Hunt for the Nine[edit | edit source]

Altaïr awoke from what he believed was death, questioning Al Mualim about his survival. The Mentor revealed that Altaïr had seen only what he was meant to see, stripped him of his rank and possessions, and offered him a chance at redemption by hunting down a traitor within Masyaf who had allowed the Templars entry.

Upon successfully completing the task, Altaïr returned to Al Mualim and had his Hidden Blade and sword restored. As a reinitiated member of the Order, he was given a new mission: to assassinate nine targets across the ranks of both Saracens and Crusaders, their lives exchanged for his own.

Altaïr's first target, Tamir, was in Damascus. After gathering information and receiving permission for the kill, Altaïr assassinated Tamir in a market plaza. Upon his return, Al Mualim rewarded him with another piece of his equipment and sent him to Acre and Jerusalem to pursue his next targets.

In Acre, Altaïr tracked Garnier de Naplouse, Grand Master of the Knights Hospitalier, to a hospital where he was experimenting on captives. Altaïr infiltrated the hospital and killed Garnier, who revealed his use of the Apple of Eden for experiments, causing Altaïr to reconsider his views.

In Jerusalem, Altaïr met Malik, now the bureau leader, and pursued Talal, a slave trader. After being ambushed by Talal's followers, Altaïr chased him through the city, finally killing him. Altaïr's unsubtle approach drew criticism from Malik, but he was nonetheless rewarded upon his return to Al Mualim.

Altaïr's next target was Abu'l Nuqoud, the "Merchant King" of Damascus. After gaining access to a party at the merchant's palace, Altaïr witnessed Abu'l poisoning the guests. Altaïr pursued and assassinated him, escaping the city afterward.

Continuing his mission, Altaïr targeted William of Montferrat in Acre and Majd Addin in Jerusalem, killing both and earning more of his equipment back from Al Mualim.

Altaïr's next target, Sibrand, was the paranoid Grand Master of the Knights Teutonic in Acre. Altaïr infiltrated the city's docks, boarded Sibrand's ship, and assassinated him, learning that Sibrand doubted faith and feared death.

Back in Damascus, Altaïr's eighth target, Jubair al Hakim, was burning books to erase history. Using information from previous investigations, Altaïr identified and assassinated Jubair, escaping the city guards to report his success.

With one target remaining, Altaïr discussed his mission to assassinate Robert de Sablé, Grand Master of the Knights Templar, with Al Mualim. Realizing that de Sablé sought to control others through the Piece of Eden, Altaïr resolved to stop him and set out for Jerusalem.

In Jerusalem, Altaïr infiltrated the funeral of Majd Addin but was ambushed by the Templars, realizing too late that Robert de Sablé was using a decoy to buy time. He spared the decoy's life and returned to the bureau to report to Malik. Despite Malik's suggestion to return to Masyaf, Altaïr insisted they were running out of time to stop de Sablé, accusing Malik of avoiding the truth. Altaïr then departed for Arsuf to confront the Grand Master.

Battle of Arsuf[edit | edit source]

By the time Altaïr reached Arsuf, the battle between the Crusader and Saracen forces was already underway. Fighting through the chaos, Altaïr reached King Richard's camp and was accused of intending to assassinate the king. Altaïr denied the charge and revealed Robert de Sablé's treachery. Despite Robert's denial, Richard remained unconvinced.

To resolve the matter, Richard ordered a trial by combat between Altaïr and Robert to determine the truth. Altaïr fought and defeated Robert, fatally striking him in the throat. As he lay dying, Robert revealed that Al Mualim was actually a Templar, using Altaïr as an unwitting pawn in his quest for the Apple of Eden. King Richard congratulated Altaïr on his victory, and after a brief discussion on peace, allowed him to leave Arsuf. Altaïr then returned to Masyaf to confront Al Mualim and uncover the truth.

Retaking of Masyaf[edit | edit source]

Upon arriving at Masyaf, Altaïr found the villagers in a trance, declaring that Al Mualim had "led [them] to the light." As he made his way up the hill toward the fortress, Altaïr encountered a group of hypnotized Assassins who attacked him. Left with no other choice, he fought and killed them. A second wave of Assassins soon followed, threatening to overwhelm him.

Fortunately, Malik and several unaffected Assassins arrived, throwing knives at the attackers and driving them away. Altaïr then asked Malik to distract the hypnotized Assassins outside the fortress, giving him a chance to confront Al Mualim. Malik agreed and departed with his men, while Altaïr proceeded to infiltrate the fortress.

Within the fortress garden known as "Paradise," Altaïr was caught in the grip of the Apple's power. Demanding answers from Al Mualim, who stood on a balcony above, Altaïr learned that Al Mualim had used the Apple to end the Crusades by controlling the minds of its leaders and ensuring absolute peace through obedience.

Al Mualim then created illusions of the nine Templars Altaïr had previously killed, forcing him to fight them once again. After defeating the illusions, Altaïr was again restrained by the Apple's power. Al Mualim then created multiple copies of himself, engaging Altaïr in a second battle. After narrowly overcoming the illusions, Altaïr confronted his Master one last time.

Al Mualim confessed that, like Robert, he sought peace, but wanted the Apple for himself. He revealed that the Piece of Eden had been responsible for the miracles in myths and legends, explaining that they were merely illusions. Al Mualim argued that his plan to create a New World Order was a better illusion, free from bloodshed. Altaïr countered that while people chose their beliefs, Al Mualim's vision stripped them of choice. Al Mualim dismissed this argument as emotional rather than logical.

Seeing no resolution, Al Mualim released Altaïr from the Apple's grip, resigned to the fact that Altaïr would not join him. They engaged in a final duel to the death.

After a fierce battle, Altaïr defeated Al Mualim, mortally wounding him with his Hidden Blade. As Al Mualim died, he challenged Altaïr to prove his strength of character by destroying the Apple. The Piece of Eden rolled from Al Mualim's hand and activated, projecting a vast holographic map showing the locations of other Pieces of Eden around the world. Malik and his men joined Altaïr, and together they stared at the map, contemplating their next steps.

Becoming Mentor:[edit | edit source]

The Rebellion[edit | edit source]

After killing Al Mualim, Altaïr carried his former Mentor's body through the fortress past a shocked crowd. Concerned that the Apple of Eden might revive Al Mualim, Altaïr decided to burn the body, which angered many onlookers. Despite his attempts to explain his actions, several Assassins, including Abbas, believed Altaïr had staged a coup to seize power. Some attacked him in response, and amidst the chaos, Abbas stole the Apple and fled.

Abbas climbed the watchtower and attempted to use the Apple, but its power proved too much for him, draining his life force along with several other Assassins. Altaïr quickly intervened, defeating Abbas and reclaiming the Apple. As Abbas begged for forgiveness, Altaïr questioned whether the Apple would grant knowledge or lead to destruction.

After the skirmish, Altaïr remained committed to the Creed, ensuring that none of his rebelling brothers were harmed or killed. He managed to subdue the rebels and convince them of Al Mualim's betrayal and his own suitability to lead the Order. His efforts were successful, and Altaïr earned the loyalty and respect of his fellow Assassins.

Actions as Mentor[edit | edit source]

Having secured his position as Mentor, Altaïr decided to document his experiences in his Codex. He began implementing significant changes to the Order's methods and rituals, promoting low-profile tactics to effectively counter the Templars.

Altaïr found certain traditions, like the removal of an Assassin's ring finger, to be unnecessary. He redesigned the Hidden Blade to function without finger removal and added a poison-dispensing mechanism. With Malik as his right-hand man, Altaïr also developed new assassination techniques and strategies.

Liberating Cyprus[edit | edit source]

Attack on Acre's Harbor:[edit | edit source]

One month after Al Mualim's death, the Templars had consolidated their forces in Acre harbor. Altaïr decided to launch an attack but found the harbor empty upon arrival; the Templars had already evacuated. While investigating, he spotted the woman who had impersonated Robert de Sablé at Majd Addin's funeral, arguing with two soldiers.

Eavesdropping, Altaïr discovered that the Templars had retreated to Cyprus under the leadership of Armand Bouchart, and that the woman, Maria, had fallen out of favor with them following Robert's death. After the soldiers left, Altaïr attempted to speak with Maria, who attacked him. Though she initially gained the upper hand, Altaïr defeated and captured her, forcing her to accompany him to Cyprus.

Altaïr temporarily abdicated control of the Order, stating that he had "built this Brotherhood to last." Arriving in Limassol, Cyprus, he established contact with Alexander, the leader of the local Resistance against the Templars. Alexander became Altaïr's main ally, taking Maria under his protection.

Infiltrating Limassol Castle:[edit | edit source]

Altaïr met Alexander at the Resistance safe house, learning that the Templars were based in Limassol Castle. Alexander suggested Altaïr assassinate the castle guard's Captain, who would likely be replaced by Osman, a Templar turncoat friendly to the Resistance. Altaïr was instructed to use a coded phrase to identify himself to Osman.

After killing the Captain, Altaïr met Osman and delivered the phrase. Osman informed him about a Templar archive in Cyprus and revealed that the ranking Templar in Limassol was Frederick the Red. Later, Osman managed to reduce the castle guard temporarily, allowing Altaïr to infiltrate the castle and kill Frederick.

Upon returning to the Resistance safe house, Altaïr found it under attack by Templar soldiers and set aflame. He fought off the attackers but found no survivors inside. He then moved to the Limassol cathedral, where he found Armand Bouchart giving a speech about Frederick's death.

Altaïr watched as Bouchart threatened the Cypriots to expose Frederick's murderer, then killed Osman when he advised caution. Maria appeared, warning Bouchart of Altaïr's presence, but he refused to trust her, blaming her for Robert de Sablé's death and ordering her imprisonment.

Altaïr managed to rescue Maria, who, furious at her situation, vowed to kill him when she got the chance. Altaïr, however, pointed out that she would gain more favor with the Templars by returning the Apple rather than seeking his revenge. Realizing the truth in his words, Maria agreed, and Altaïr escorted her to Limassol Port.

There, Alexander informed Altaïr that Bouchart, taking Maria's warning seriously, had fled to Kyrenia. He advised Altaïr to seek help from a sailor named Pasha to find passage to the city.

Speaking with Pasha, Altaïr learned that the Templars were rumored to be transporting artifacts to Kyrenia. He infiltrated the last ship docked in the port to check its shipping manifest, then returned to Alexander, who instructed him to locate a Resistance contact named Barnabas once he arrived in Kyrenia. With this information, Altaïr and Maria set off for the city.

While traveling, Altaïr found shelter in the ship’s hold and questioned Maria about her life, learning about her English upbringing and previous marriage before she joined the Crusades. He also tried to discuss his Assassin beliefs with her, but with little success.

Kyrenia[edit | edit source]

Upon arriving in Kyrenia, Altaïr freed Maria from her bindings so she could climb out of the hold. Pirates nearby recognized Altaïr and tried to capture them. Seizing the opportunity, Maria kicked Altaïr off the ladder and escaped. Altaïr managed to evade the pirates and found Maria being rescued by Resistance soldiers. He then met the Resistance leader, Markos, who agreed to watch over Maria while Altaïr visited the Resistance safe house.

Altaïr proceeded further into the city, where he met Barnabas at the safe house. After explaining his mission to eliminate Armand Bouchart, Barnabas suggested that Bouchart was likely at Buffavento Castle, a Templar stronghold. Barnabas offered to help Altaïr enter the castle in exchange for the head of a Resistance traitor named Jonas.

Altaïr located Jonas, who warned that "The Bull" was after them. Despite the warning, Altaïr killed Jonas and returned to the harbor. There, he found Maria and Markos under attack by guards and managed to rescue them. Altaïr warned Maria of the bounty on their heads and mentioned "The Bull," a pseudonym she recognized as belonging to a man named Moloch. Realizing the danger of traveling together, Altaïr instructed Markos to take Maria and meet him later at the safe house.

Altaïr met with Barnabas again, who revealed that Jonas' death had incited riots in the city, which Moloch might use to turn public opinion against the Resistance. With new Resistance members expected at the safe house, Altaïr left to quell the riots.

Infiltrating Kantara Castle[edit | edit source]

Infiltrating Kantara Castle, where Moloch was rumored to be, Altaïr scaled the walls and entered through the roof. He found Moloch at a brazier and attempted to assassinate him. Moloch, however, detected him and fought back. Utilizing Moloch's size, Altaïr used the man’s own chain to strangle him. As Moloch died, he ominously predicted that his influence would extend beyond the Templars and Assassins.

Altaïr then evaded Templar guards and Moloch's followers, reaching the top of the castle. Surrounded, he fought off the attackers and threw two fanatics over the edge before performing a backward Leap of Faith into a hay bale and returning to the safe house.

Aiding the Resistance[edit | edit source]

When Altaïr arrived at the safe house, Markos informed him that the Templars had attacked in his absence, capturing Maria and several Resistance members. Markos suspected that the Dark Oracle might have revealed the safe house's location to the Templars. However, Altaïr speculated that Barnabas might have been the traitor. Markos was shocked and revealed that Barnabas had been executed the day before Altaïr's arrival in Kyrenia.

With the Resistance members' executions imminent, Markos asked Altaïr to rescue them. Altaïr agreed and began scouting the city, taking out guards and freeing several Resistance members. He then returned to the safe house and reported to Markos, who informed him that the remaining prisoners were either at the harbor or Buffavento Castle.

Altaïr first went to the harbor, where he followed a prison guard to a secluded spot and neutralized him. He then posed as a drunkard to deceive another guard into revealing the location of the captured Resistance members and the key to their prison. Altaïr infiltrated the Templar outpost, retrieved the keys, and freed the prisoners, asking if a woman had been among them.

One of the freed prisoners confirmed that Maria had been captured with them but had been taken away by Moloch's son, Shalim. Altaïr fought off attacking Templars at the harbor and then returned to the safe house.

Infiltrating the Buffavento Castle[edit | edit source]

Suspecting that the real Barnabas had revealed too much about the Resistance under torture, Altaïr went to Buffavento Castle to confront the Dark Oracle. He infiltrated the fortress at dusk, making his way through the dungeons and quietly eliminating any guards he encountered.

Altaïr eventually found Shalim and Armand Bouchart, overhearing Armand chastising Shalim for letting Maria escape. As Shalim vowed to find her, Armand handed him a package and ordered it delivered to Alexander in Limassol. Altaïr was shocked and realized that Alexander must be a Templar spy.

Continuing deeper into the castle, Altaïr defeated the master interrogator and his guards to obtain a key to the dungeon. He saw Bouchart leave the Oracle's cells and entered them himself. The Oracle and several deranged prisoners attacked him with frantic aggression, but Altaïr managed to defeat them and corner the Oracle. He tried to provoke her into revealing how she lost her sanity, but she only responded with incoherent ramblings about being an "instrument of God." Deciding to end her suffering, Altaïr killed her with his blade and escaped the fortress.

Liberating Kyrenia[edit | edit source]

Altaïr returned to the safe house and questioned Markos about Shalim. Markos revealed that Shalim was not as committed to the Templar cause as his father and arranged a meeting with Altaïr in the Market district to exchange any new information. While searching for Shalim, Altaïr witnessed him mistreating and robbing civilians before heading to a brothel, where he violently attacked both a patron and a courtesan. Shalim then ordered his men to continue the abuse and left them to terrorize the city's residents further.

Altaïr eliminated all of Shalim's henchmen throughout the city before meeting with Markos. He reported Shalim's erratic and brutal behavior. Markos suggested that Altaïr consult a monk at a local church, who might provide insight into Shalim and the Templar Archive. When Altaïr met with the scholar, he inquired about Shalim’s behavior and the Archive. The scholar proposed a private conversation, but as they were about to leave, a pallet of materials fell on the monk, killing him. Altaïr saw a masked Templar fleeing the scene and pursued him across the rooftops, but the assassin managed to escape.

Returning to the safe house, Altaïr was directed to the harbor, where Shalim frequently visited when ships arrived with consorts. There, he saw a palanquin carrying female dancers, including Maria. Realizing that the Templars might try to inspect the palanquin and recognize Maria, Altaïr dispatched soldiers to monitor its movement. He then leaped onto the roof of the palanquin as it passed through the city walls and moved to a nearby building to watch Maria's destination.

Infiltrating the Saint Hilarion Castle[edit | edit source]

At Saint Hilarion Castle, Altaïr watched as Maria entered the building from a carriage. He scaled the walls, eliminating any guards he encountered, and eventually found Shalim in his quarters. Maria was in a heated argument with Shalim, who quickly grew aggressive. Altaïr called out to Shalim, but the Templar revealed himself to be Shahar, Shalim’s twin, the same man Altaïr had seen addressing civilians. Shalim arrived shortly after, and the twins prepared to confront Altaïr and Maria. Maria fled the scene, leaving Altaïr to fight the twins alone. After a fierce battle, Altaïr emerged victorious, killing both twins.

Upon returning to the safe house, Altaïr was informed by Markos that the Templars had left Kyrenia. Concluding that the Templar Archive was still elsewhere, Altaïr learned that the ships had headed to Limassol. He bid Markos farewell, acknowledging his service to the country, and departed for Limassol.

Routing the Templars[edit | edit source]

In Limassol, Altaïr arrived at the new safe house to find Alexander accusing him of treachery. Altaïr, who had suspected Alexander’s loyalty, asked if he had received a package from the Templars. Alexander confirmed he had received a package containing the head of someone he claimed was Barnabas. Altaïr identified the head as belonging to a different man, realizing that the real Barnabas had been replaced by a Templar spy. Alexander revealed that the Templars had used similar tactics in Limassol, turning Resistance members with propaganda.

Altaïr took action against the Templars, noticing one of their contacts at the harbor consorting with pirates and Crusaders. He followed the contact, posing as a messenger for Bouchart, to gather information on the Grand Master’s location. The contact directed Altaïr to the Cathedral after admitting he could not answer his question. Altaïr intercepted a Templar sergeant at the Cathedral, who directed him to a merchant named Demetris.

Altaïr stealthily entered Demetris’ home from the rooftop, but before he could gather more information, Demetris was killed by a throwing knife from above. Altaïr attempted to pursue the Templar agent but lost him. Returning to the safe house, Altaïr found it abandoned and discovered a note from Alexander asking him to meet at the Limassol castle courtyard. He went to the courtyard and found Alexander's body. The Templar agent mocked him from a balcony, and an angry mob entered, accusing Altaïr of Alexander’s murder. Unable to pacify them through reason, Altaïr used the Apple to sway the mob, directing their anger towards Bouchart and the Templars. The mob dispersed to rally against the Templars.

The Templar agent, mocking Altaïr and threatening to steal the Apple, was suddenly killed from behind and thrown off the balcony. Maria then appeared, revealing that they were directly above the Templar Archive. As they prepared to enter, Templars attacked. Maria retreated inside the Archive while Altaïr fought off the attackers. After clearing the way, Altaïr entered the Archive, dispatching any remaining guards.

Confronting Armand Bouchart[edit | edit source]

Deep within the Templar Archive, Altaïr witnessed a duel between Maria and Bouchart, ending with Maria being knocked unconscious. As Altaïr rushed to help her, Bouchart explained that the Archive had nearly been exposed due to Isaac Comnenus. The Templars had managed to redirect attention by purchasing Cyprus from King Richard. He also revealed that the contents of the Archive had been moved while Altaïr was in Kyrenia, before drawing his sword and engaging in combat.

The duel between Bouchart and Altaïr was intense, with both demonstrating great skill. Altaïr eventually gained the upper hand, dodged Bouchart's attack, and impaled him. As Bouchart lay dying, he praised Altaïr's skill and warned that the Assassin would eventually come to the same conclusions as the Templars if he kept the Apple close.

With Bouchart dead, Altaïr tended to Maria as she regained consciousness. The Archive began to collapse as the Templars shelled the structure to erase all evidence of its existence. Altaïr and Maria worked together to navigate the crumbling Archive and escape.

Near the harbor, Maria confirmed her decision to retire from the Templar Order and head East rather than return to England. When asked about his own plans, Altaïr mentioned his "ruinous curiosity" and desire to travel the world to learn more and expand the Assassin Order. He also expressed a wish to use the Apple, acknowledging Maria's warning but believing the artifact could be used for good. Altaïr decided to travel East as well, leaving Cyprus with Maria by his side.

Changing the Order[edit | edit source]

After returning from Cyprus, Altaïr began frequently consulting the Apple, which granted him vast knowledge about the world. In 1195, he and Maria married in Limassol, with Markos as a guest of honor, honoring the Cypriots who had offered the island as a base for the Assassins. They later returned to Masyaf, where their first son, Darim, was born. Two years later, after visiting Acre, the couple welcomed their second son, Sef.

Altaïr then traveled to various cities and regions across the Old World to promote the Assassin Order. While these journeys were largely successful, his attempt to spread the Creed to Constantinople in 1204 ended in failure when he found the city under siege by Crusaders amid civil unrest. Disheartened, he returned to Masyaf.

By using the Apple cautiously and with focus, Altaïr discovered a new form of metal that was lighter and stronger than any previously known and created armor from it. Fearing the potential misuse of such invulnerability, he destroyed the formula to keep it from falling into the wrong hands. Additionally, he used the Apple to redesign the Hidden Blade, incorporating a mechanism to launch small projectiles.

Unlike his former mentor, Altaïr permitted members of the Order to express love for their children. While Al Mualim believed that love would weaken them, Altaïr felt it would make them more willing to make sacrifices for the right cause.

Fall From Grace[edit | edit source]

Journey to Mongolia[edit | edit source]

In 1217, the expansion of the Assassin Order was halted by Genghis Khan's advance from the east. Altaïr suspected that Khan's progress was aided by a Piece of Eden, so he, Maria, and their son Darim—who had become a skilled crossbowman—traveled to Mongolia to assassinate the warlord, leaving their younger son Sef behind to care for his wife and daughters. Malik was appointed as the temporary head of the Order in Altaïr’s absence.

Their journey spanned ten years, taking them through Persia and India before reaching Mongolia. In Mongolia, they connected with the Assassin Qulan Gal and traveled to Xingqing in the Western Xia Empire, which was under siege by the Mongols. Darim took a vantage point to monitor the Mongol camp, eliminating any guards who might detect them, while Altaïr and Qulan Gal infiltrated the camp. However, as Altaïr aged, his stealth skills had declined, and he was detected by a guard who injured him before being killed by Qulan Gal.

After rescuing a fellow Assassin, the young apprentice Nergüi, from the camp, Qulan Gal helped Altaïr escape. They regrouped with Maria and Darim on the hills overlooking the camp. The Assassins devised a plan to lure out and kill Genghis Khan by setting the camp ablaze with flaming arrows. The plan succeeded, and as Khan fled on horseback, he was pursued and assassinated by Darim and Qulan Gal.

With their mission accomplished, Altaïr and his family began their journey home, bidding farewell to Qulan Gal and Nergüi. Altaïr suggested that Qulan Gal take Nergüi as his apprentice, and Qulan Gal agreed.

Return to Masyaf[edit | edit source]

Upon their arrival in Masyaf in 1228, Altaïr, Maria, and Darim were met by Swami, a former apprentice they had little regard for. Altaïr inquired about Rauf, whom he had expected to greet them based on his previous letters. Swami informed them that Rauf had died of a fever during their absence.

Swami led them to the now dilapidated citadel, which had lost the vibrancy it once had under Altaïr’s leadership. The Assassins were lounging idly rather than training, showing him disrespect, and the villagers avoided eye contact, looking on in fear. Instead of being taken to the Master's tower, as Altaïr had anticipated, they were shown to a smaller room in the castle's right wing. When Maria asked about Sef, Swami mentioned that he had gone to Alamut with his family. Swami also revealed that Malik had been imprisoned, and in the absence of a Mentor, a council led by Abbas Sofian had taken over the Order. Distrustful of the situation, Altaïr and Maria sent Darim to Alamut to retrieve Sef.

The next day, Altaïr and Maria went to the Master's tower to meet the council and found it comprised of the least capable members of the Order. Altaïr recounted his family’s travels in Mongolia, but Abbas explained that Sef had been killed by Malik weeks earlier after discovering Malik’s plan to usurp the position of Mentor. Enraged, Altaïr demanded that control of the Order be returned to him according to the Brotherhood’s statutes. Abbas, supported by the manipulated council, claimed that the statutes no longer applied.

Finding the Truth[edit | edit source]

Altaïr and Maria returned to their residence, grieving the loss of their son. Altaïr began to reflect on the pain he may have caused Malik, questioning if Malik harbored deep resentment. Maria, upset by his wavering faith, reassured him that Malik would never betray him. Encouraged by Maria, Altaïr decided to infiltrate the Masyaf dungeon to rescue his friend.

Navigating past patrolling and sleeping guards, Altaïr reached Malik's cell, where he found Malik in a dire state—emaciated, with long hair and an unkempt beard. Altaïr took Malik back to their residence, where Malik revealed that Abbas had staged a coup two years prior, killed Sef, and framed Malik for the murder. Malik lamented his failure as a leader and expressed regret that Altaïr was not there to prevent such events. Altaïr and Maria waited until Malik was asleep before heading out to confront Abbas.

At the fortress, Altaïr and Maria confronted Abbas, who was accompanied by Swami carrying a burlap sack. Abbas presented the sack, revealing Malik's severed head inside, which Swami had executed after their departure. Abbas questioned Altaïr's motives for infiltrating the prison, causing doubts among the other Assassins present.

Abbas demanded the Apple of Eden in exchange for the true circumstances of Sef's death. To Maria's shock, Altaïr agreed, handing over the Apple. As Swami approached to take it, he foolishly revealed that he had falsely accused Altaïr of ordering Sef's death before executing him. Consumed by grief and rage, Altaïr unleashed the Apple’s power, freezing Swami and causing him to harm himself.

In the ensuing chaos, Maria was fatally injured by Swami. Altaïr, devastated, killed Swami with his Hidden Blade and held Maria as she passed away, urging him to stay strong.

Abbas’s men, fearful of the Apple’s power, hesitated to attack Altaïr. Though tempted to use the Apple to destroy himself and everyone around him, Altaïr chose to flee with Darim. They traveled to Alamut, where Altaïr lived with his son, widowed daughter-in-law, and grandchildren. Overcome by grief and hatred towards the Apple, Altaïr fell into depression, which drove away his daughter-in-law and granddaughters, who moved to Alexandria, Egypt. Unable to tolerate his father’s obsession, Darim left for France and England to warn them of the Mongol threat.

After several years, Altaïr began to recover and resumed studying the Apple. He used its knowledge to develop new designs, tactics, and medicines. During his research, he discovered that the fortress of Alamut was built on the ruins of a First Civilization temple. Inside, he found ancient Memory Seals, artifacts capable of recording genetic memory. Altaïr took six of these seals, recorded his most significant memories on five of them, and kept the final one for future use.

Reclaiming His Title[edit | edit source]

In 1247, Altaïr departed from Alamut and began his journey back to Masyaf. While resting at a well near a village, he was awoken by a local merchant named Mukhlis, who was then attacked by the notorious bandit Bayhas and two of his henchmen. Altaïr engaged the bandits, quickly dispatching one of them. However, as he faced the remaining two, it became apparent that his combat skills had waned. Despite sustaining serious injuries and nearly being overpowered, Mukhlis came to his aid, and together they managed to defeat Bayhas, while the last henchman escaped on horseback.

Grateful for Altaïr's help, Mukhlis invited him to his home in Masyaf, where his wife Aalia and daughter Nada treated Altaïr’s wounds. Altaïr grew dangerously pale over two days but began to recover on the third. Mukhlis, who had been conversing with Altaïr during his recovery, commented that Master Altaïr would never have allowed the Order to fall apart as Abbas had.

Upon hearing his name, Altaïr awoke and revealed his identity. Mukhlis informed him about the current state of the Order: the villagers were heavily taxed and mistreated by the Assassins, who no longer provided protection. Abbas had even permitted Fahad, Bayhas's father, to enter the village and seek revenge against his son's killer for a fee.

The next day, Altaïr ventured into the village to demonstrate the true principles of the Order. He mediated disputes, presented new designs to tradesmen, and tended to the sick. While doing so, he noticed an Assassin trailing him, led the man to a secluded spot, and spoke with him privately.

The Assassin introduced himself as Tazim Al-Sayf, Malik’s son, who had been using his father's name in secret. After embracing him, Altaïr shared his plan to reclaim control of the Order and restore its former honor. He asked Tazim to gather all remaining loyal Assassins, and the following morning, about twenty men met Altaïr outside the castle gates.

Altaïr instructed that there would be no killing and emphasized that no Assassin should harm a Brother, regardless of loyalty. One of Abbas's followers, hearing this, charged at Altaïr, hoping to kill him and halt the uprising. Despite his age, Altaïr dodged the attack and subdued the Assassin. Abbas’s supporters, who fought half-heartedly, were easily captured or rendered unconscious.

A second wave of Assassins, including archers, took position on the ramparts. Altaïr hoped that by showing his men meant no harm, the archers would stand down. As Altaïr and Abbas confronted each other, the archers lowered their bows, and Abbas’s forces surrendered, recognizing the shift in power.

The castle gates were opened by the surrendering Assassins, and Altaïr faced Abbas. Consumed by hatred, Abbas ordered his remaining men to attack, challenging Altaïr to reclaim the Order without losing any Assassin lives.

As the final wave advanced, Altaïr raised his arm and fired his Hidden Gun at Abbas. Shocked by this display of unfamiliar power, Abbas’s forces surrendered. Altaïr approached Abbas in his final moments, and Abbas, with his last breath, said he would never believe Altaïr's claims about his father but would seek the truth in the afterlife.

With Abbas dead, Altaïr was reinstated as Mentor. Two days later, Fahad arrived with his forces seeking revenge for his son’s death. Altaïr convinced him to withdraw, arguing that a conflict between their forces would only lead to the destruction of both their communities.

Later Life and Death[edit | edit source]

In the decade following his return to the Order, Altaïr began constructing a library beneath the Masyaf fortress, where he stored thousands of books filled with the knowledge he had acquired from the Apple. The five Memory Seals he recorded during his time in Alamut served as keys for accessing this library. Once the library was completed, Altaïr invited the Venetian explorers Niccolò and Maffeo Polo to Masyaf. Altaïr shared stories of his life with Niccolò, which would later be passed on to Niccolò's son, Marco, in the form of a journal.

Altaïr also began spreading the Order beyond Masyaf, aiming to establish Assassin Guilds in new countries. He believed the Polos could play a key role in this expansion. With Darim’s help, he removed his books from the Masyaf library, giving some to the Polos and sending the rest to Alexandria.

In August 1257, Masyaf was besieged by the Mongols, forcing Niccolò and Maffeo to leave. Before their departure, Altaïr entrusted them with his Codex, relying on them to spread the teachings of the Assassin Order. He escorted them out of Masyaf, using the Apple of Eden to fend off the Mongols. At the gates, Altaïr gave Niccolò five of the six Memory Seals he had recorded, asking him to keep them hidden to prevent them from falling into the wrong hands.

After the Polos left, Altaïr returned to Masyaf’s castle. Once he confirmed that the fortress had been fully evacuated, he met with Darim outside the library. Although initially puzzled by his father's actions, Darim soon realized that the library was intended as a vault. Altaïr confirmed this and revealed his plan to seal both the Apple and himself inside.

After bidding farewell to his son and urging him to return to their family and live well, Altaïr entered the library and locked it. He concealed the Apple behind a far wall and seated himself in a chair at the center of the library. Altaïr imprinted the memory of his farewell to Darim and the moments leading up to that point onto his sixth and final seal. Once he completed this, Altaïr Ibn-La'Ahad laid his hand over the seal on his knee, tilted his head to one side, and peacefully passed away at the age of 92.

Legacy[edit | edit source]

Shortly after fleeing Masyaf, Niccolò and Maffeo Polo lost Altaïr's Codex during a Mongol attack, but they eventually reached Constantinople. There, they hid Altaïr's five Memory Seals and began establishing Assassin Guilds, following Altaïr's instructions to ensure the Order's survival in secrecy. Niccolò later completed his journal, titled The Secret Crusade, which became the most detailed record of Altaïr's life.

Despite several attempts to recover the Codex, it was eventually retrieved by Niccolò's son, Marco Polo, from Kublai Khan. Marco passed the Codex to the Assassin Dante Alighieri, who was tasked with transporting it to Spain. Dante was killed by Templars before he could complete his mission, and his apprentice, Domenico, took over the responsibility. After losing his wife Isabetta to pirates hired by the Templars, Domenico decided to disassemble the Codex and hide its pages for safekeeping.

Domenico and his son Renato adopted the name Auditore and built the Villa Auditore in Monteriggioni. Beneath it, they created the Sanctuary to store Altaïr's unbreakable armor, which later came into the possession of Domenico's descendant, Ezio Auditore. However, the armor was destroyed during the Borgia attack on the Villa Auditore in 1500.

Ezio also recovered the scattered pages of Altaïr's Codex, using them to create weapons with Leonardo da Vinci's help and to locate the hidden Vatican Vault. Later, through a letter from his late father, Ezio learned of Altaïr's library and traveled to Masyaf. There, he retrieved Niccolò Polo's journal from a group of Templars who sought the library, believing it would lead them to the Grand Temple.

From the journal, Ezio learned of the five Memory Seals hidden in Constantinople by the Polos and set out to find them before the Templars could. As he recovered each seal, he relived Altaïr's memories encoded into them, though the full message Altaïr intended to convey was not immediately clear. Eventually, Ezio accessed the Masyaf library and found Altaïr's skeleton holding the sixth and final Memory Seal.

After reliving Altaïr's final moments, Ezio understood that Altaïr had sought to warn him about the suffering caused by his obsession with knowledge. Determined not to make the same mistake, Ezio chose to leave Altaïr's Apple in the library, stating he had "seen enough for his life." Recognizing his role as a messenger for his and Altaïr's descendant, Desmond Miles, Ezio felt he had fulfilled his purpose and decided to retire from his life as an Assassin. Altaïr's Apple was later removed from the library and came into the possession of Queen Elizabeth I of England.

In 1722, Edward Kenway offered his hideout in Great Inagua as a replacement for the Assassins' compromised base in Tulum. Ah Tabai, the Mentor of the West Indies Assassins, accepted the offer and suggested that, over time, the Brotherhood should decentralize and live among the people they sought to protect, following Altaïr's earlier advice.

In 1791, the actions of Altaïr were used by the fanatical Master Assassin Pierre Bellec to justify his actions in poisoning Mentor Mirabeau. Bellec cited Altaïr's and other Assassins' achievements to support his goal of destroying and then rebuilding the French Assassins stronger than before.

By 1862, British Assassin Evie Frye studied the chronicles of Altaïr, as well as other legendary Assassins like Ezio Auditore and Edward Kenway. These stories inspired her to seek the knowledge contained within the Pieces of Eden.

In 2012, the Templar organization Abstergo Industries kidnapped Desmond Miles, known as "Subject 17," and forced him to relive Altaïr's genetic memories in the Animus Project. Their goal was to find a map indicating the locations of Pieces of Eden, but the process also unlocked Desmond's dormant Eagle Vision, revealing hidden messages from Subject 16.

After escaping Abstergo, Desmond experienced the Bleeding Effect and relived a memory of Altaïr outside the Animus. This memory, in which Altaïr chased a hooded figure revealed to be Maria, allowed Desmond to witness the conception of his ancestor, Sef Ibn-La'Ahad.

In a comatose state, Desmond was placed in the Animus 2.03 to repair his fractured subconscious. During this period, he sought a memory linking himself, Altaïr, and Ezio. The Apple of Eden and Ezio's acknowledgment of the future in the Masyaf library enabled Desmond to enter a Synch Nexus and learn the Grand Temple's location from Jupiter of the First Civilization.

In 2013, following Desmond's sacrifice to protect Earth, Abstergo Entertainment considered using Altaïr's memories for their virtual features, aiming to promote him as a positive role model. However, market analysts deemed Altaïr unsuitable and preferred Abbas Sofian instead. Despite this, CCO Melanie Lemay later suggested Altaïr's memories could be valuable for a series on notable historical serial killers.

By 2016, Altaïr's sword was on display at Abstergo Industries' Madrid facility. The following year, Master Templar Juhani Otso Berg relived Altaïr's memories at Abstergo Montreal to incorporate Altaïr's skills and knowledge into his role as the Black Cross.

Altaïr is remembered as one of the most influential Mentors of the Assassin Order, with his impact still felt in the modern age.

Powers and Statistics[edit | edit source]

Tier: At least 9-A by himself and with bombs, higher with his Hidden Blades, his Sword of Altaïr, Apple of Eden and even higher with preparations | At least 9-A, higher with his Hidden Blades, Apple of Eden, Hidden Gun and even higher with preparations | At least 9-A, higher with his Hidden Blades and Apple of Eden, catapults, and even higher with preparations

Key: Age 24-63 | Age 82 | Age 92

Powers and Abilities:

  • Superhuman Physical Characteristics
  • Enhanced Senses (Was easily capable of figuring out Al Mualim's location and was capable of reacting to his attacks even when Al Mualim made use of the Apple's precognitive abilities. Isu-Hybrids by birth have senses several magnitudes superior to that of peak-level humans.[2] Used his Eagle Vision to further hone and perfect his other senses as well.[3] Was able to completely take Qulan Gal by surprise despite he himself being an Assassin trained the arts of stealth[4])
  • Extrasensory Perception, Clairvoyance, Information Analysis, Retrocognition, Psychometry, Precognition]] and Non-Physical Interaction (Via Eagle Vision, could perfectly recreate and revisit past events that had already happened, could look for objects of interest, differentiate between friend-to-foe, sense a person's true intentions, emotions and revisit their memories, figure out weak spots, analyze extremely dangerous areas to better understand them, and even be able to predict attacks and dangers before their occurence,[2][5][3] as seen in his fight with Al Mualim, where Altaïr managed to accurately predict Al Mualim's location and where and when he would exactly strike, even when Al Mualim himself was using the Apple's advanced precognitive and cloaking powers,[6] with Eagle Vision being essentially a limited form of the Isu's sixth sense that allows them to see through different periods of time.[7] Isu-Hybrids were also the only ones capable of directly communicating with the souls of the Isu. Altaïr could have potentially mastered it and evolved it into Eagle Sense, much like Ezio, as Altaïr experienced the same symptoms[5])
  • Accelerated Development (Became one of the youngest Master Assassins in Assassin history thanks to his Eagle Vision, which also enhanced his other senses, and also gained back all his abilities within a span of 9 months,[2][8][9] Isu-Hybrids in general are capable of reaping the benefits of their training faster than normal humans can, as in the case of Jeanne d'Arc and her lover Gabriel Laxart.[10] After regaining control of the Levantine Brotherhood at the advanced age of 82, he managed to surpass his younger self within only 10 years worth of renewed training[11] with the assistance of the Apple of Eden's advanced knowledge.[12] Easily mastered the Apple's knowledge which allowed him to write several thousand books on it, enough to fill up his massive underground library[12][5])
  • Extreme Pain Tolerance (Even at old age, when shot in the legs with crossbow bolts, Altaïr still refused to back down and completely ignored the fact that he was even injured.[11][4][5] At age 82, he was severely wounded and was almost overwhelmed by bandits due to having neglected his training, but he was still adamant on fighting them[11])
  • Highly-skilled acrobat and parkourer
  • Master Martial Artist (Was armed with the knowledge of several forms of martial arts, which allowed him to become one of the youngest Master Assassins in history. With the Apple's aid, he had gained access to even more forms of martial arts created during several millenia on Earth, that too in a very short amount of time[12][11][5])
  • Master tactician and survivalist
  • Indomitable Will
  • Stealth Mastery
  • Weapon Mastery (Thanks to the Apple's knowledge, Altaïr was now armed with enough experience to handle multiple weapons and firearms that are advanced far beyond even modern times' standards[12])
  • Pressure Point Strikes and Acupuncture (Can incapacitate an enemy using pressure point strikes and induce immense pain in them with strength alone.[13] Had immense knowledge on the human anatomy[12])
  • Multi-Lingualist (Managed to master English, Arabic and various other languages during his travels and experiments with the Apple[14][12][11][5])
  • Technology Manipulation (As an Isu-Hybrid, Altaïr is capable of using the First Civilization's technology and artifacts without suffering from any detrimental effects. Easily handled advanced futuristic alloys and made complex machines way beyond his time[14][12][11][5])

Resistance to the following:

Attack Potency: At least Small Building level+ by himself (He can fight against characters who can harm him and counter their attacks with his own, and he can also harm himself. Also capable of physically injuring and killing Templar Captains with his punches, and Templar Captains can tank his bombs at point-blank range. Also fought against and defeated the Master of the Tower, who can tank the same exact bombs without any damage. By the end of the first game not long after his hunt for the 9 Templars and redemption, he fought against and ultimately defeated Al Mualim, even with the latter's use of clones via the Apple of Eden of his former Templar associates and repeated attempts to control his mind and absorb his life-force for his own, with Apple clones being able to damage the likes of Kassandra, and a Staff-amped Rodrigo Borgia, who can easily draw blood from Ezio Auditore da Firenze equipped with Altaïr's armor, with both Ezio and the armor being able to brush off cannonballs. Can do the same exact feats as Ezio himself and should not be much weaker than him despite the massive 300-year-gap between them, and Ezio himself gave Altaïr considerable praise for his immense skillset. Should be comparable to most other Isu-Hybrids in the series) and with bombs, higher with his Hidden Blades, his Sword of Altaïr (His sword was used by Ezio many times to fight against a Staff of Eden-amped Rodrigo Borgia), Apple of Eden and even higher with preparations. Can negate durability with the Apple of Eden | At least Small Building level+ (Not much weaker than his younger self, was now capable of one-shotting comparable Assassins with just his fists alone), higher with his Hidden Blades, Hidden Gun (Should not be much weaker than Ezio's gun, which is an exact replica of Altaïr's blueprints), Apple of Eden and even higher with preparations. Can negate durability with the Apple of Eden and poisoned weaponry | At least Small Building level+ (Stated by Niccolò Polo in The Secret Crusade novel to be a greater Assassin when compared to his younger self), higher with his Hidden Blades, Hidden Gun and Apple of Eden, catapults (His catapults were vastly superior to the ones he experienced back in the 1190s, capable of demolishing entire buildings. Superior to most trebuchet's), and even higher with preparations (Had vast knowledge of every single Isu tech thanks to having extensively studied the Apple, and even knew a great deal about the 21st century). Can negate durability with the Apple of Eden and poisoned weaponry

Speed: At least Supersonic+ (Easily kept up with multiple phantoms of Al Mualim when the latter used the Apple, and Al Mualim was vastly superior to Altaïr even without the Apple's aid, with the Apple's clones being able to fight on par with characters like Bayek, Ezio and Staff of Edenwielders like Rodrigo Borgia. Shares the same moveset as Ezio and Desmond Miles and shouldn't be much slower than them. Can run so fast that not even crossbow bolts and arrows can keep up with him), higher attack speed with bombs. Subsonic attack speed with bows and throwing knives | Below Average Human (Can barely walk) with at least Supersonic+ combat speed and reactions (His combat speed still remains the same as his younger days. Could still easily slaughter hordes of comparable Assassins without issue, and could take multiple of them out in quick succession like in his prime), higher attack speed with bombs. Supersonic with his Hidden Gun (The Hidden Gun is based on a wheellock mechanism and would thus have comparable speeds to a wheellock pistol, which can hit 438 m/s) | Athletic Human (The only attributes that Altaïr lost over time were his running speed due to his age) with at least Supersonic+ combat speed and reactions (His combat speed and reactions have become vastly superior to his younger self due to his renewed and extensive training thanks to the Apple), higher attack speed with bombs. Supersonic with his Hidden Gun

Lifting Strength: At least Class 5 (Lifted big crates and casually tossed them aside in Assassin's Creed: Altair's Chronicles, and also moved dense metal boxes without any effort. Also knocked down gigantic pillars with a single kick. Went toe-to-toe with Badr, a gigantic bodybuilder, despite being severely inferior to him, but the Assassin eventually managed to gain the upper hand and easily defeat him and collapse an entire circus. Later on, he overpowered and killed Basilisk, who wielded a gigantic sword and dwarved the Assassin in both size and strength. Should be comparable in strength to Bayek, as both of them have wrestled with and overpowered clones of the same Apple of Eden [Apple #2 to be exact]. Fought against and defeated the Dark Oracle, who ripped her shackles apart, and normal iron chains require this much force to break. Can easily lift, flip and slam heavyweight enemies in thick armor) | At least Class 5 (Can still casually lift, flip and slam comparable foes while being over two decades out of his prime) | At least Class 5 (Vastly superior to his younger self)

Striking Strength: At least Small Building level+ | At least Small Building level+ | At least Small Building level+

Durability: At least Small Building level+ (Tanked being hit by catapults multiple times. Capable of tanking his own bombs exploding at point-blank range, having done so multiple times in his quest for the Chalice. Regularly no-selled bridges, scaffoldings and other sturdy structures collapsing on him. Took multiple hits from Al Mualim and his clones made by the Apple of Eden, emerging triumphant in the end, with Apple clones being able to easily harm the likes of Kassandra and also being able to take multiple direct hits from the Staff of Eden, which can easily draw blood from Ezio even with the latter having Altaïr's armor equipped. Should be on par with most other Isu-Hybrids, who can tank attacks that are powerful enough to simultaneously vaporize three humans at once and reduce them to a bloody mist, said energy beams having the same properties and even working in the exact same manner as the energy-based powers of the Isu themselves, their technology and all of their Pieces of Eden, like the Sword of Eden, Spear of Leonidas, Staff of Eden and the Koh-i-noor), higher with his armor (His armor was capable of easily withstanding hits from the Staff of Eden, and was built via technology from the Apple of Eden, as seen when Ezio used it against Rodrigo Borgia in December 1499. A few days later in January 1500, as the Siege of Monteriggioni was carried out, it was directly struck down by cannonballs that could easily destroy entire fortress walls and reduce buildings to splinters]], and was left completely undamaged, as seen when an older Ezio later returned to pick it up and use it for his later travels after Cesare's death, with the armor itself still being in pristine condition, and Ezio himself tanked the same cannonballs during the Siege of Viana twice in a row) | At least Small Building level+ (Not much weaker than before, took blows from comparable enemies while in this state) | At least Small Building level+ (Considerably superior to his younger self. Because of this, he eventually sent his armor away, no longer needing it for protection, and also because he feared that its technology was far too dangerous even for modern-day combat)

Stamina: Superhuman (Even when grievously injured and profusely bleeding Altaïr still refused to back down and proceeded to fight hordes of guards as if nothing happened to him during his journeys in Mongolia in the 1220s and on his return to Masyaf in 1247. Even before he ascended to the rank of Master Assassin, during the events Altaïr's Chronicles he was already capable of clearing entire fortresses full of soldiers without any sign of exhaustion or ever stopping in his tracks, all in the matter of a single day) | Below Average Human (Can barely walk) | Superhuman (Altaïr retained the same stamina that he had in his youth due to his renewed training)

Range: Standard Melee Range, Extended Melee Range with swords, several Tens of Meters with throwing knives, several Hundreds of Meters with bullets, at least several Kilometers with the Apple of Eden, possibly far higher (Could easily cover entire cities if he chose to, his Apple clones could easily dispatch of enemies from Masyaf Castle to as far as the Masyaf gates without even trying).

Standard Equipment: A Syrian Saber (c. 1189, regains it again in 1191, but abandons it for his own personal longsword after killing Al Mualim), Adha's sword (c. 1190, abandons it shortly before the events of the first game), Sword of Altaïr (c. 1191, later regains it back and keeps using it until 1228), a short blade, throwing knives, and the iconic Hidden Blade, bombs and grappling gun (Later abandons them shortly before his mission at Solomon's Temple), the Apple of Eden #2 (from 1191 until his death in 1257, said Apple was previously used by Flavius Metellus against Bayek in 47 BCE as confirmed in the official Assassin's Creed Infographics encyclopedia), eventually has a second Hidden Blade, a Hidden Gun, Poison darts and blade, and the Armor of Altaïr which he invented, black powder arrows (Which he used to scatter the forces of Genghis Khan in order to get a killing shot at the Khan). By the near end of his life, he makes use of catapults and a cane-sword. Also keeps 6 Masyaf Keys with him to store his memories, but it's applicable only in a sense for those who view it.

Intelligence: Extraordinary Genius. Altaïr was raised at the Assassin fortress at Masyaf and quickly rose through the ranks of the Order to become one of the most respected and feared Assassins in the Brotherhood, second only to its leader, Al Mualim. A cold and objective man, Altaïr fully devoted himself to whatever course he chose to pursue. He had a proud nature, and was often impetuous, demanding, arrogant, and impatient. However, after his failure at Solomon's Temple and commencing on a mission to redeem himself, Altaïr began pondering the motivations of his targets after listening to their final words.

Altaïr was a Master Assassin, capable of extraordinary acrobatic feats and versed in the application of deadly arts. Trained extensively, he was able to overcome any obstacle, human or terrain, climb the tallest towers and leap from the highest ledges without a hint of fear. Like other Assassins, he was also trained in stealth assassination techniques, hand-to-hand and weapons combat, and blade throwing. His noncombat skills included climbing, urban acrobatics, eavesdropping, interrogation, and pickpocketing. He also had extensive knowledge of Holy Land politics and religion, which helped him better understand his opponents. Once he gained access to the Apple's powers, he begain introducing new techniques to all the fields required for an Assassin to be perfect, like stealth, disguise, killing from the shadows, reconnaissance, combat skills, adaptability, advanced weaponry, using advanced tactics and much more. According to Niccolò Polo, at the age of 92 Altaïr retained the same strength; stamina and skill he had in his youth, possibly due to renewed training when he reclaimed the title of Mentor.

Altaïr also possessed Eagle Vision, a "sixth sense" or intuition that allowed him to see a person's true intentions. Due to this gift, Altaïr had heightened intuitive abilities and senses, along with his sharpened fighting skills. Altaïr's skills made him one of the most deadly and adept Assassins in the Order's history, and they were legendary even after his death.

Altaïr was also a skilled artist, and his Codex was heavily illustrated. In it he drew blueprints for Hidden Blade modifications; manuals for assassination techniques, maps, and even a detailed sketch of his wife, Maria, bordered with hand-drawn flowers. Due to his extensive research on the Apple thanks to his extremely fast learning skills, he had written several thousands of books dedicated to the Apple's knowledge alone in an extremely short amount of time and even made a library for them using advanced materials that even steel could not penetrate. As mentioned in his final confrontation with Abbas, Altaïr claimed to have seen many things about life, death, the past and the far future, thoroughly indicating that Altaïr had even learned about modern technology itself. He had invented advanced alloys as new materials for his Hidden Blades, alloys that were rare even in the modern world, and he even built an armor set far more advanced and lighter than anything else existing in the modern world, and he destroyed its formula in fear of the technology being too powerful for mankind to use. He was even trying to uncover the true origins of human life and why they existed, but having just started in the last years of his life, this meant that he would never finish his work. Even in death he would still occasionally hallucinate with the immense amount of knowledge he had gained in his entire lifespan and when spending a few moments on the Apple alone.[12][11][5]

Weaknesses: Standard human weaknesses, but has survived situations that would kill most peak-level human beings (According to Niccolò Polo in The Secret Crusade novel, at the age of 92, Altaïr retained the same strength, stamina, and skill he had in his youth, possibly due to renewed training when he reclaimed the title of Mentor). Upon Adha's death, he became increasingly depressed, arrogant and prone to outbursts to the point where it resulted in him breaking all three tenets of the Creed, and being punished and demoted, forcing him to slowly climb back through the ranks and becoming wiser as a result, and eventually obtained a new sense of honor to protect the oppressed people of the Holy Lands. Refuses to back down or give up even when the odds are against him or even when he is heavily injured. Was almost consumed by vengeance of his son Sef's death at the hands of Abbas and after witnessing his wife Maria's death, Altaïr was once again driven into a severe depression for over 20 years since then, alienating himself from his family for most of this duration, suffering from hallucinations and other diseases until 1247, when he finally regained his resolve and his status as Mentor upon killing Abbas.

Feats:

Note: Not to be confused with Altair (Re:Creators)

Note: Altaïr being unable to swim in the first Assassin's Creed game is a bug in the Animus 1.28 as noted by Lucy Stillman in the Assassin's Creed II manual that prevented ancestors from swimming and caused them to drown nigh-instantly. On top of this, Altaïr canonically swam to shore to escape a blazing ship in the final mission of Assassin's Creed: Altaïr's Chronicles, "Always an End", when he was unable to proceed to the ship containing his love interest Adha hostage due to falling debris doused in flames.

Trivia[edit | edit source]

  • In the E3 trailer for the original Assassin's Creed, Altaïr was seen wielding a crossbow, though it didn't appear in the game until Assassin's Creed: Brotherhood. Altaïr used it similarly to Ezio, holding it one-handed and firing single bolts.
  • Altaïr is depicted with a crossbow on his back in the back cover of Assassin's Creed: The Secret Crusade.
  • In the non-canon mobile version of the game, Altaïr can use a crossbow.
  • Promotional artwork features Altaïr wearing a glove only on his left hand, but in the game, he wore gloves on both hands.
  • Lucy Stillman mentioned an error in the Animus 1.28 software that caused ancestors to drown, which explains why Altaïr cannot swim.[61]
  • Altaïr does not have a visible sheath for his short blade on his back but draws and sheathes his dagger as though he did.
  • Altaïr speaks with an Arabic accent in Bloodlines, which also applies to his later appearance in Revelations.
  • During Desmond's vision of the chase between Altaïr and Maria, Altaïr would not drown if he fell into the sea surrounding the Acre citadel, explained as a result of the upgraded Animus.
  • In the vision, Altaïr could only kill Templars with his sword and use his Hidden Blade for aerial and ledge assassinations.
  • Altaïr fought similarly to Ezio, and Templars only pushed him away rather than attacking.
  • Altaïr, Ezio, and Desmond had identical faces in Assassin's Creed II, except for Ezio's beard and other minor variations.
  • In 2012, Desmond could interact with the statue of Altaïr in the Monteriggioni sanctuary, saying "Hey, wassa-matta-you, Altaïr?" Rebecca responded that it was "racist" for him to refer to the Assassin that way.
  • If Desmond interacted with the statue again, he would say the same line, but Rebecca would not respond.
  • Although Altaïr was born in 1165, Revelations' game manual notes him as being 25 years old in 1191.[62]
  • In Assassin's Creed: Revelations, Altaïr is seen with his hood down only during his final moments with his son, Darim.
  • The idea of making Altaïr a playable character in Revelations was introduced late in the game's development. However, his body was always intended to be discovered by Ezio.
  • In the memory "The Mentor's Keeper," Altaïr could perform air assassinations, ledge assassinations, and the climb leap maneuver, although these techniques were officially recorded later in his life. Developers Darby McDevitt and Falko Poiker explained in an October 2011 podcast interview that Altaïr's ability to perform these techniques was due to the dangerous situation he was in.[64]
  • In Revelations, a leather sheath for a short blade is visible on Altaïr’s back, despite him not having the appropriate weapon.
  • One of Altaïr’s descendants, Iskender, was the Mentor of the Egyptian Assassins in Alexandria while Ezio was in Constantinople.
  • Glitches in the memories "The Mentor's Keeper" and "The Mentor's Wake" cause Altaïr to appear as he did in "A New Regime."
  • Another glitch in these memories causes Altaïr’s low profile stance to gradually shift to high profile when standing still, even if the high profile button is not pressed.
  • Altaïr’s Mentor robes, similar to Al Mualim's but in white with a peaked hood and long cloak, can be acquired and worn by Ezio after completing Sequence 8 with full synchronization.
  • Altaïr's database entry incorrectly shows him with a visible ring finger on his left hand.
  • Altaïr's robes have been available as an outfit in every main Assassin's Creed game following the original Assassin's Creed, except Assassin's Creed: Syndicate and Assassin's Creed: Odyssey.
    • In Assassin's Creed II and Assassin's Creed: Brotherhood, the robes could be unlocked via Uplay for 20 Uplay points.
    • In Assassin's Creed: Revelations, they were available as a pre-order bonus or through purchasing The Lost Archive DLC.
    • In Assassin's Creed III, they were unlocked after achieving full synchronization in all DNA sequences.
    • In Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue, they were available to any player with at least one Assassin's Creed game in their Uplay rewards.
    • In Assassin's Creed: Unity, they were unlocked by playing the Unity companion app and finding all artifacts in Helix Rifts. This requirement was later removed with Patch 1.5.
    • In Assassin's Creed: Origins, Assassin's Creed: Valhalla, and Assassin's Creed: Mirage, the robes could be redeemed from the Ubisoft Club Reward Store. They were free to claim in the first two games but cost 60 Units in Mirage.
  • Altaïr’s voice has changed four times throughout the series:
    • In the original Assassin's Creed, he was voiced by Philip Shahbaz, who had an American accent.
    • In Assassin's Creed: Altaïr's Chronicles, his voice was slightly higher but still retained the same accent.
    • In Assassin's Creed: Bloodlines and Assassin's Creed: Revelations, he had an Arabic accent with a distinct voice for each game. Cas Anvar was credited for his work in Revelations.
  • Altaïr is the only Mentor known to have held the position more than once, serving from 1191 to 1228 and then again from 1247 to 1257.
  • Altaïr's name is derived from the Arabic word for "The Eagle," reflecting its meaning as "the flyer" or "the flying."
  • His surname, Ibn La'Ahad, translates to "Son of No One" in Arabic. While it functions as a surname in his family, it also translates to "Altaïr Ibn Umar" in the form of a typical Arabic name.
  • Pronunciations of "Altaïr" vary:
    • In Arabic, it is pronounced "Al-ta-yer" or "Al-ta-'ir."
    • Desmond pronounced it as "Al-ta-ear," with a clearer "r" and a harder "t."
    • In Assassin's Creed II, Desmond pronounced it as "Al-tai-air."
  • Altaïr appeared as a guest character in Ubisoft's Academy of Champions: Soccer and his robes were available as a skin in the 2008 Ubisoft game Prince of Persia.
  • His robes could also be bought in the Alter Ego store on PlayStation Home.
  • In The Saboteur, there was a car named "Altaïr," nicknamed "The Flying Eagle."
  • In Metal Gear Solid 4: Guns of the Patriots, Altaïr’s outfit was available for Solid Snake after unlocking the "Assassin" emblem or entering a password.
  • In Final Fantasy XV, Altaïr’s robes were unlocked under the name "Master Assassin's Robes" during the Assassin's Festival Event.
  • In Penny Arcade's non-canonical webcomic Assassin's Creed, it was humorously suggested that Al Mualim might be the father of Altaïr.
  • A Mii Swordfighter costume based on Altaïr’s appearance appears as DLC in the 2018 game Super Smash Bros. Ultimate.

Theme[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Assassin's Creed – Game Manual
  2. 2.0 2.1 2.2 Assassin's Creed (2007)
  3. 3.0 3.1 Assassin's Creed Revelations (2011)- Database: Altaïr Ibn-La'Ahad
  4. 4.0 4.1 4.2 4.3 Assassin's Creed Reflections (2017)- Issue #2
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Assassin's Creed Revelations (2011)
  6. 6.0 6.1 Assassin's Creed (2007)- Memory Block 7
  7. Assassin's Creed Odyssey: Fate of Atlantic DLC- Judgment of Atlantis (2019)- Welcome Home
  8. Assassin's Creed Encyclopedia (2011, 2012, 2013)
  9. Assassin's Creed III (2012)- Database: Altaïr Ibn-La'Ahad
  10. Assassin's Creed Heresy (2016)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Assassin's Creed: The Secret Crusade (2011)
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Assassin's Creed II (2009)- Altaïr Ibn-La'Ahad's Codex
  13. 13.0 13.1 13.2 13.3 13.4 Assassin's Creed: Altaïr's Chronicles (2008)
  14. 14.0 14.1 Assassin's Creed II (2009)
  15. Assassin's Creed Revelations (2011)- The Mentor's Wake
  16. Assassin's Creed Bloodlines (2009)- Memory Block 7
  17. Assassin's Creed II (2009)- Altaïr's Codex, Page 6
  18. Assassin's Creed Revelations (2011)- Passing the Torch
  19. Assassin's Creed Bloodlines (2009)- Memory Block 6
  20. 20.0 20.1 Assassin's Creed Revelations (2011)- A New Regime